Should the AGS community hire a paid full time coder?

Started by Atavismus, Tue 02/02/2016 10:43:32

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Atavismus

My idea was to bring the debate.
Make people react, push them to think and talk together.
Because I feel a lot of people are resigned.

I have to insist on "together".
I don't believe in the "Leader of Providence".
I believe in real democracy and Public Interest.
I have already my opinion, but I won't try to impose it.
I want the best option and maybe it's not mine, so let's discuss all together.

I'm not in campaign, I propose a campaign, that's a big difference imo.

I can't work on the project (lack of time, knowledge, experience, etc.), same for a lot of us, that's why my starting point was to hire someone.

That thread goes where it want, because I don't "lead" it, I let everybody speak.
I guess it's important to let people speak, then when we'll get enough opinions and ideas, we could have a second step. Then other steps.
That's consultation.

I say all this without animosity.
Maybe that consultation philosophy is wrong and don't fit here.
But even in a consultation some leading people could emerge.

monkey0506

Quote from: JanetC on Fri 19/02/2016 14:23:03I'm not sure whether he would be interested in more long-term and extensive updates. I'll have to ask him.

As others have mentioned, some time ago there was some serious discussion on this front. My programming knowledge is relatively limited to my experience, and I have honestly never done anything of the kind or scale that I feel AGS deserves. I really do love the program and the community, but I would feel wary about an open-ended commitment of that sort, simply because I don't know if I could do it. Working with CW has helped me gain experience, despite his disdain that the project should have moved in a different direction. I will do what I can, where I can, but I'm not comfortable putting myself in that position. I am, however, always open to exploring these things as they come up.

Quote from: JanetC on Fri 19/02/2016 14:23:03I know that monkey_05_06 is only interested in PC and Linux and we really need someone to update the Mac and Android versions, which are basically non-functional at the moment.

I wouldn't necessarily say I'm only interested in PC and Linux, but I don't own a Mac so development opportunities are extremely limited (all my attempts at a Hackintosh VM have been foiled by the fact that they run too slowly). I have been looking into Android, and the 3.3.4 and 3.4.0.6 builds both have not given me any issues except for the DIGMID patches problem (an error message at launch, but that's it -- the game still runs). I can correct that error for the launcher app, but I have not yet been able to get the MIDI driver to load properly in my standalone apps. I haven't had time to resolve that issue yet, though I recently had an idea that I don't think I tested previously. If you want to test standalone apps, Scourge of the Underworld, Scourge of the Underworld DX, Mighty Pirate, and WaffleQuest I are all AGS games.

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