Swarm Development: Postmortem

Started by Baron, Thu 21/04/2011 04:58:20

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Tabata

I like the idea of this project  :D
and hate for not being able to participate  :-\


What about a title like:   "Drop by Drop"
It's related to the vampire and also to "the drops" given from a lot of artists to make the game.


Baron

Quote from: Tabata on Fri 06/05/2011 00:35:33
I like the idea of this project  :D
and hate for not being able to participate  :-\

Added Tabatha to the volunteer list for one hour of hating about not being able to participate.  Which means she is participating, so she's happy!  But what's this?  Happy Tabatha can't hate, and participating Tabatha can't not participate, so she is utterly incapable of doing her job!  Sorry Tabatha, you're off the team. 

In terms of the proposed plot, I can be persuaded to add in a walk/wheel icon.  Wheeling would make movement animation a whole lot easier....  It'd be like Quest for Tires!  We should so have the same sound effects for jumping and ducking and riding -that would be awesome! 

The unique talk icon is harder to justify, since it would be rarely used.  Why not just use the same icon as biting and let the script sort it out?  I know my first impulse as a player would be to click the vampire teeth on everything: I call this the bite 'em all and let god sort it out strategy.  And if you think about it, what better conversation starter than advancing menacingly with your mouth agape and fangs at the ready?  Victim: "What are you doing?!?  Merrick: "Uh.... I'm really tired and my jaw just went into an extended yawn there.  Say, do you know where I could find a substance that could contain neutrinos?" 


Charity

Brainstorm.

Have a line at the bottom of the screen that says what action you are going to do (like in Lucas Arts games).  If the teeth are held over a human character, change the label to something like

"Talk" to scientist

With "talk" in quotation marks.  But when you click, Merrick will just bite the guy.  Sort of lampshade the icon ambiguity.

Hudders

I think maybe there should be a bit more to the dog blood bit at the start. My mind keeps going back to things like being able to hear really high pitched whistles or not being able to sit on furniture.

Wyz

How about instead of a wheel let him hover by whatever magnetic/propulsion means the sprite artist come up with. That would even be cooler. It could be the sprite on the far right the anonymous sprite artist came up with but instead of legs two beams.

So the character isn't going to talk at all? Oh well I guess he's more of the silent--blood sucking-- type.  := But when a verb does two different actions at random: I sort of hate that when a character does a different action then I was expecting (comic relief left aside), really breaks immersion for me. But again if he won't be talking much  then it wouldn't be a problem I guess.

Oh btw Tabata, how about importing sprites etc. Also important tasks. :)
Life is like an adventure without the pixel hunts.

Tabata

Quote from: Baron on Fri 06/05/2011 02:47:19
...  Sorry Tabatha, you're off the team. 
Hey Baron â€" wait a minute! - You fired me,    mich,    moi?!? - That's not fair!

I spent about 59 minutes in translating and typing my epic post. Because of my unimaginable generosity I didn't count in: Several days of being cloistered in a monastery which I needed to get my genius idea (everybody was sooo enthusiastic of).   


Quote from: Wyz on Fri 06/05/2011 12:32:07
Oh btw Tabata, how about importing sprites etc. Also important tasks. :)
@Wyz:
I would really love to participate but I fear that I would rather export the sprites and delete or so (producing errors like this). My only experience aside from playing games is to learn a very little bit of using gimp in the time left, after a fulltime job and all the other stuff in real life (started this year). As you can see, first I am in need of a very patient teacher (i.e. from Planet Earth ;)), giving me an intensive lesson about what to do, before I could try to start with „the hour“ and I think, there's no space for a stupid little apprentice (like me) in the swarm, but thank you anyway.


@all, who got a job in the swarm:
I like the interesting approaches about the story of this "borg-vampire" (also the sprites) and I am curious about where this will lead to 

-  *claps, claps, claps*  -  (learned this at the AGS-Awards-Ceremony already  ;D)

Baron

Quote from: Tabata on Fri 06/05/2011 20:05:08
Quote from: Baron on Fri 06/05/2011 02:47:19
...  Sorry Tabatha, you're off the team. 
Hey Baron â€" wait a minute! - You fired me,    mich,    moi?!? - That's not fair!

Sorry, I was just having a bit of fun  ;).  You are of course welcome to participate, regardless of ability.  Keep your eye on the thread once I start posting jobs -some of them will almost certainly require little artistic/technical prowess.

Tabata

Quote from: Baron on Fri 06/05/2011 22:02:32
... Sorry, I was just having a bit of fun  ;)

So did I     - so no regrets about a bit of teasing, please!  :-*
Also a project-leader should do so, now and then. It is lifting the mood, which is good for a creative process.     ;)

Now waiting for new sprites, ideas, .... !            everybody!

cat


Baron

OK, last day for input.  I think everyone's cool with the visual style guide that Ali came up with.  In general the composite plot seems to have held up -we can tweak it a bit (cockroaches for example), but this is your last chance to suggest major modifications.  The hold-up is mostly what this main sprite should look like.  Let's consider our options:

By Cat

By Cat with Modifications
by Anonymous (#1, #2, #3, #4)
by Armageddon

I think if everyone who has an opinion states which one they like, or even more helpfully what it is that they like about ones they like, then it will be easy to make an executive decision that will satisfy everyone.

For me, I like the simplicity of Cat's sprite because it will make it easy for contributors of varying skill to animate.  Having said that, I do think the "cyborg" elements needed to be a bit more prominent (obviously, since I did the paintover modified version).  The anymous sprites do have more character, however, although I believe Armageddon's colour scheme is best (skin & clothes).  After careful consideration, my preference in a perfect world would probably be Anonymous #2 with Armageddon's colour scheme and enhanced cyborg implants similar to Cat with Modifications.  Considering the restrictions of the experiment, however, it might be more expedient to have him floating for movement purposes (like Anonymous #4, only with dangling legs and a more sinister posture).

What do you think?

Igor Hardy

Cat with Modifications - seems to me to have the most character, the most cyborgizations and I like that blue suit for some reason. Floating doesn't appeal to me in this context for some reason.

Tabata

I like Armageddons style most, because of the legs (vampires are not only model-types) and main characters not being perfect, are lovable for me. Thinking about the possibilities of using a floating vampire has it's own charm and because of the needed „cyborg“-elements I prefer the body of Anonymus 3# (maybe using Armageddons in a flashback-sequence or something like this?). But it may need more manpower to work this one out. Do you already have enough applicants?

To reach the task of this project you need a well done sprite and with consideration to the limited capacity of participants, it should be as easy/fast to handle, as possible and because of this, I vote for Cat's with modifications. It has everything needed.


@ cat:
Thank you! Even apprentice beta-tester or "the guilty for everything that goes wrong" would do for me (also these jobs for sure get some extra minutes)  ;D

Hudders

I like anonymous #2 but I don't like the legs.

I gave it a shot:





Also note I tried a front view, side views and what he'd look like with his fangs showing.  ;D

Icey

Is there a theme for way the character should look like.




Armageddon

Quote from: Studio3 on Sat 07/05/2011 19:47:42
Is there a theme for way the character should look like.



For some reason I can't see any images from that image hoster.

Baron

Just playing around with trying to merge some ideas:



I've cut out the diagonal sprites.  Yes, they look really good, but they will multiply the work load beyond the scope of just a simple game.  I can see Studio3's sprite: it looks good -kinda Twilightesque.  Probably a little too "Dude!" for the plot, but good nonetheless.

I'm still not getting the "THAT'S IT!" feeling, though.  What are we missing here?

Igor Hardy

Maybe we could use some of the sprite versions that won't get picked for Merrick as earlier bionic vampires test subjects and failed experiments?

Sort of like in that scene from Alien: Resurrection:


Armageddon

Quote from: Baron on Mon 09/05/2011 02:14:21I'm still not getting the "THAT'S IT!" feeling, though.  What are we missing here?
Maybe some hair? ;)

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