The Silver Lining DEMO!

Started by , Mon 31/07/2006 04:27:55

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ManicMatt

I just played the demo!

Mordalles: Is your PC really old hardware wise or did the patch speed things up? The game ran smoothly and my computer handled it easily.

I think the game works in 3D myself. The graphics while not next gen level, were good enough to be pleasing to the eye.

What did annoy me though was how lines of speech didn't flow properly between characters, and they'd talk over each other; a fault I have seen in videogames on the PSone.

Oh, and sorry but those tree's do really look like 2D trees, but meh.

TribeHasSpoken

Quote from: Radiant on Mon 28/08/2006 12:38:16
Ok, before I start a huge download again, did this fix the 'video card failed to initialize' bug? Or am I stuck?

What type of video card are you using (ie. NVIDIA, ATI). Have you tried downloading the latest drivers?

Quote from: ManicMatt on Tue 29/08/2006 01:00:07
What did annoy me though was how lines of speech didn't flow properly between characters, and they'd talk over each other; a fault I have seen in videogames on the PSone.

The Torque engine seems to have some problems with .ogg sound files, which is causing the speech anomalies. The programming department has come up with a probable fix for this, but I don't know if it will be in another patch for the demo, or if you'll have to wait for the full game (or a future demo)
Michael A. Bright
PR Lead
The Silver Lining Development Team
Phoenix Online Studios
www.tsl-game.com
michael.bright@postudios.com

TribeHasSpoken

In response to comments we've had, our programming director Petter Holmberg recently said this in our forums about differences between the demo and full versions:

QuoteCharacter movement: This is a matter of adjusting animations and character movement speeds. We'll take care of this in the final version and make at least the main characters as near perfect as possible. This also includes stair climbing etc.

Lipsynch: There's no actual lipsynch in the demo. Just a generic lip animation. The final game will have accurate lipsynch. We're developing the system for it and it's coming along really nicely.

Character loads: This is also going to be fixed in the full game.

Clipping: We'll do our best to match animations and positions to avoid visible clipping, but as I'm sure you've noticed from playing other games this is really tricky to avoid completely.

Textures: Our original textures are high-res but in order to improve framerate we convert some to a lower resolution when the high detail level is not required. Scenes will be optimized for a good compromize between looks and playability later, so you can look forward to improvements.

Effects: That's also something that will be added to the degree that we have time and resources. It's a question of priority. But you are right, those things are important to the feel of the game.

Camera movement: That's the director's call. But we'll have a pretty cool camera system in the final game allowing various camera modes similar to what you see used in movies, and they will be used when appropriate.
Michael A. Bright
PR Lead
The Silver Lining Development Team
Phoenix Online Studios
www.tsl-game.com
michael.bright@postudios.com

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