Trying to think of a premise for my first ags game

Started by g1transformers, Thu 08/02/2024 22:37:05

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g1transformers

I need some help with some ideas for a premise. I'm looking for something simple but fun and absurd I'm open to suggestions.

cat


TheFrighter

Hello G1transformers, not sure it's the right topic...

Try to start for your fields of interest. Are you a botanic? Make a game about plants! Are you an entomologist? Make a game about insects! And so on...

More than this, join the topics in the Creative Production -> Competitions & Activities section, you will find lots of hints and tasks to develop your premises!

https://www.adventuregamestudio.co.uk/forums/competitions-activities/

_


cat

@TheFrighter This is not about speed, the important part is, that you provided some useful tips 👍

heltenjon

Another approach: Maybe it's easier for you to think of a puzzle you want to include? Then design that puzzle, and afterwards ask yourself what type of story or world it fits into.

Danvzare

Quote from: g1transformers on Thu 08/02/2024 22:37:05I need some help with some ideas for a premise. I'm looking for something simple but fun and absurd I'm open to suggestions.
A guy has to buy a tin of beans from the supermarket, but there's only one tin left. It's not only on a really high shelf, but a vicious old lady also wants it.

You could add more to it as well, such as it only being at the back of the store, so you have to find a way into the employee only area. You don't have enough money for it, so you need to find a coupon. The cashier will only accept exact change, so you need to buy an item that's worth one penny, so you will have the exact amount of money.

How's that for a suggestion.  :-D

g1transformers

I love that thank you this will help a lot  :-D

Stupot

Have you thought about what type of genre and/or setting it will be? Sci-fi, fantasy, horror? Futuristic? Historical?

Also worth thinking about the tone you want early on (funny, dark, whimsical etc). Again, knowing that might help you come up with a good premise that fits the kind of game you want to make.

Once you've got an idea of all that, you can use that to approach coming up with a premise.

So let's say you want a dark historical love story, you can use that to ask yourself questions and make notes about what kind of situation or quest or mystery the main character will have to deal with. And you won't be left staring at a blank page titled 'premise?'


g1transformers

The genre is going to be a comedy like off the wall absurdity

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