What's your favourite interface?

Started by aussie, Mon 16/06/2003 16:56:59

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EldKatt

I prefer the one used in Beneath a Steel Sky (and, it seems, something similar in Broken Sword). Left mouse button - examine. Right button - everything else. And the inventory appearing at the top of the screen when you move your mouse pointer there. As simple as it gets, and still as much functionality as is really needed in an adventure game. Second best is the one in LucasArts games such as Monkey Island. Sam and Max style (the only game I can think of right now which uses it, although it seems very very common) annoys me greatly. Ew.

Adamski

I'm sure the BASS one kept confusing me whenever i tried to use the inventory. Or something. Anyway, my favourites are (as I went to great pains to script it back when I was doing TJH Part 1) the Monkey Island 3 / Full Throttle tattoo/coin popup GUI, and the Discworld two button jobby.
Come to think of it, that's why BASS confused me, as it was the reverse of Discworld's buttons. And I spent much more time playing Discworld... infuriatingly hard, it was.

M


Yeah, BASS is my fav. I prefer the simplicity of it in interacting with objects and characters. That game was cool. I wish I could get the game to work now, though. I blame Windows XP. And socieity.

agsking

Quote from: EldKatt on Tue 17/06/2003 14:59:52
I prefer the one used in Beneath a Steel Sky (and, it seems, something similar in Broken Sword). Left mouse button - examine. Right button - everything else. And the inventory appearing at the top of the screen when you move your mouse pointer there. As simple as it gets, and still as much functionality as is really needed in an adventure game. Second best is the one in LucasArts games such as Monkey Island. Sam and Max style (the only game I can think of right now which uses it, although it seems very very common) annoys me greatly. Ew.

I couldn't  agree with you more.
#1 BASS.
#2 Verb box.

Vel

The parser in LSL7 was a cracker!
And why doesn't anyone else mention GK3 and Runaway?
I like GK3's interface because there are lots of options and only the "active" one appear.
I like Runaway's bucause of the ease of use, the coolest inventory ever and the exact action wirtten(eg, not "interact with bike" or use bike, but "ride bike" , "break window", "take coin" etc)

Eero


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