Adventure Game Studio

Community => Adventure Related Talk & Chat => Topic started by: spook1 on Thu 11/03/2004 11:57:44

Title: working as a design/drawing team
Post by: spook1 on Thu 11/03/2004 11:57:44
Does anyone have experience in devloping a game in an online-teameffort?
Starting up one I stumble over quite some issues. What is the most effective way to share templates, do I have to centralize a palette? What is the most appropriate program? Paint? Is on any windows computer (also in our school) but is is pixel drawer.
Any sharing of experiences iswelcome.

cheers, martijn
Title: Re:working as a design/drawing team
Post by: Radiant on Thu 11/03/2004 13:33:45
Well... if you use 256-color mode then you're going to have some palette issues. The easiest way around them is using 16-bit colors.
Otherwise, you don't need a central palette but you have to divide colors between the room colors (which may differ per room) and the main colors (which must be the same, and are used for character animation and the interfaces). See the AGS palette menu.
Paint is probably not the most appropriate program though. There's a thread on the forum with suggestions, such as GIMP and Photoshop. Ymmv.
Title: Re:working as a design/drawing team
Post by: Privateer Puddin' on Thu 11/03/2004 15:02:48
there was a team competition here, which was horribly unsucessful / delayed majorly (shuttit aga!) maybe those teams can give you some things NOT to do ;)
Title: Re:working as a design/drawing team
Post by: Czar on Thu 11/03/2004 22:45:47
Quote from: Privateer Puddin' on Thu 11/03/2004 15:02:48
there was a team competition here, which was horribly unsucessful / delayed majorly (shuttit aga!) maybe those teams can give you some things NOT to do ;)

ha ha ha ha  ;D
You must never make yourself think that things will develop as you go, thatis, the things will never develop by themselves...  8)

Veteran C.
Title: Re:working as a design/drawing team
Post by: jannar85 on Thu 11/03/2004 23:38:26
Quote from: spook1 on Thu 11/03/2004 11:57:44
Does anyone have experience in devloping a game in an online-teameffort?
Yes. Those who are working on Foodbelly with me, are spread around the world. At least England, Sweden, Finland and USA. Maybe Greece as well. Haven't decided yet.
Quote
Starting up one I stumble over quite some issues. What is the most effective way to share templates, do I have to centralize a palette? What is the most appropriate program? Paint? Is on any windows computer (also in our school) but is is pixel drawer.
Well.... Why do you wanna do that? Let the boss (you?) do that! Compile the whole thing.. Voila!
Actually, you don't need a palette if you're going for a 16 bits game. Just remember to have maximum 16 000 colors in each of the backgrounds.

If you're going to pixeling, Deluxe Paint (?) might suit you. Not sure of the title though..
I'd say go for Photoshop, flash or Paint shop pro if you have the skills.

Good luck!
Title: Re:working as a design/drawing team
Post by: AGA on Fri 12/03/2004 17:10:21
Quote from: Privateer Puddin' on Thu 11/03/2004 15:02:48
there was a team competition here, which was horribly unsucessful / delayed majorly (shuttit aga!) maybe those teams can give you some things NOT to do ;)

*COUGH*youlazybastard*COUGH*
Title: Re:working as a design/drawing team
Post by: Privateer Puddin' on Fri 12/03/2004 17:22:59
how subtle :)
Title: Re:working as a design/drawing team
Post by: AGA on Fri 12/03/2004 18:47:13
Oh, you wanted subtle? (http://dosomeartyoulazybastard)