~ The future of multiplayer adventure games ~

Started by Migs, Tue 16/03/2004 15:12:44

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Gregjazz

I've had many ideas for the game, but I haven't seen Migs around for quite some time.

Vel

He came around #ags a week ago or so, try emailing him or mesaging him.

TheCheese33

#62
No offense, but I think that multiplayer adventuring would be completely pointless. In my opinion, a game should be completed by himself (an adventure game at least, not like other games like Guild Wars). Plus, it would really take away from the enviornment. I can just picture some dude bugging up the chatting area with things like "free sex pics at www.sexpics.com", or insulting you. Plus, there are some kinds of people who would purposely block a path, swear at everyone who's playing, take items you need and run off with them and not helping...the list is endless. If there were some way to prevent something like that, by all means, hook me up with an online adventure! Otherwise, the idea should just be left dead.
-TheCheese33

EDIT: HOLY ****! That turned into a link? NOBODY CLICK THE LINK! NO ONE! I DIDN'T EVEN KNOW THAT WAS A REAL WEBSITE NAME!
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need...More...WOUND!

Akumayo

i was thinking on this whole "Murder Mystery" thing...  Why stick with the Adventure aspect of it?  Why not branch out?  I'm thinking, you start out in a giant mansion, with no inventory at all.  You can kill any other player (provided you've found the proper means) and you can "unnoficially" make truses with players via chat.  The ending effects:
-Backstabbing
-Dead where you stand
-Probably a lot of profanity
-A nearly infinite array of ways to kill or prevent yourself from being killed
-A constantly expanding/updating game
"Power is not a means - it is an end."

Chicky

hah, sexpics.com... do you honestly this that it wouldn't be a real website?

Afflict

Multiplayer adventuring should be done. It will
be amsing to see how it could expand. The
possibilities are truely endless. But none the
less, its true what cheese said people will be
annoying when it comes to these things. They
will try and spoil all our fun.

The only way around this is HAH 10 bucks a
month subscription. This will stop them from
being idiots.

IM NOT TEH SPAM

That costs more than most regular video games... It could work the way the warcraft 3 games worked, one host who can kick people from the server if they act like assholes, and basically moderate the people in the game if they decide to be stupid.
APPARENTLY IM ON A "TROLLING SPREE"

DonB

I have little time, and will read this topic over once later on this week, but as you say it to me.. there is a multiplayer function on ags? does it works with scripting? if yes, could you pm with some information about it, I am very interested in a multiplayer ags game..

(this was messaged to the starter of this topic and anyone else who knows)..

anyways, this is kind of an old topic, if you are still working on this multiplayer project, I am really willing to help testing..

Greetz..

Elliott Hird


Shane 'ProgZmax' Stevens

tcp/ip support for AGS is problematic at best.  This in no way reflects poorly on AGS, mind.  It wasn't designed around a multiplayer framework, that's the crux of it.  Now you CAN (and quite easily) make a two player game that works like Super Mario Bros. etc(trading off control or using different keys for each character) but beyond that you will have a slew of performance issues.

lo_res_man

exactamundo progZmax. though for easier, and less buggyness, why not do away with the whole online thing? there was multi-player BEFORE on-line. as you said, mario brothers. in fact a there is (or was ) a potentiay multi-player adventure game on the market.
I am thinking the maniac mansion games, but where you all huddle to gether and each plays one of the charactors. And THAT could be a model( loosely) for multiplayer adventure games.each main charactor starts in a differant location, the game is broken up into small acts, centering on each charactor. and (wowzer) it tells a STORY! though the back stabing sounds fun. it tels no story, if you can figure out how do it online, all the power to ya, but this way would be simpler and more story driven.
†Å"There is much pleasure to be gained from useless knowledge.†
The Restroom Wall

Gord10

Hello all.
At first, I want to apologise for necroposting this old thread. I couldn't be sure if I should start a new topic.
I came up with a game idea this morning that I would want to share with you.
If I would start anew thread, it would be "Server based AGS games".

Now imagine a single-player adventure game that takes place in a -probably haunted- mansion (like Scratches). The player character is to solve a paranormal mystery (or something like that; maybe a crime).

What different is; it is possible to have a ceremony to call a spirit/genie with a seance.
Let me explain something; there is a certain type of spirit calling: Some papers with the all alphabet letters and "yes", "no" are arranged on the desk, and when the spirit comes, it moves a cup on the desk to the papers; for answering the questions of the callers.
When it rains in the game; this ceremony becomes possible to do.

And why this is about internet servers:
*The spirit is not AI. It is controlled by the admin of the game. The admin would lead the player to hints, or the inverse.
Why the rain is necessary for the seance? It only rains when an admin/mod is available.
*The content of the game is can be changed by the admin. The players get an account on servers first; and the admin can change some variables in the account. For example, whenever the player enters the bathroom, the variables about bathroom on server are checked. If  Var(100)==0, the player sees the bathroom in an ordinary way. But if the player taunts the spirit, the admin can change the value to 2. I left it to your imaginary what could happen when PC enters bathroom :)


Well, I'm seriously planning to make this game. But I'm not sure if this could be achieved with AGS. First of all, a server based control panel would be requiered.
I think some other programming language is necessary for such a game.
Anyway, I'm waiting for your comments.


P.S: May I start a topic about this game in Adventure Related Talk?
Games are art!
My horror game, Self

radiowaves

#72
The multiplayer AGS game idea is not bad at all!
The problems mentioned before are indeed possible and need attention. However, I think that problem with idiot spammer people could be solved with just a bit of modding. But then the moderator, who i suppose to be a host, couldn't play the game since he has to know everyhting. So this leads to a job opportunity which means that the system must have a server and monthly fee with enough players to keep the moderator alive. I think that is the problem.
Another way over this is just ignoring it, gathering up with buddies in a private server and just enjoy, create special chatrooms for people to meet up to gain trust between each other, so they won't turn into spammers. And besides, there are tons of games out there that deal with spammers, still they work and there are enough servers for everyone! Also, I don't think click-adventure games will be so popular among idiot spammers... They most-likely tend to go with mainstream.

The bigger problem would be instant logging in/logging out thingie. What if the murderer just logs out in the middle of the game? How long will the game last? And how exactly will the murderer capture work?

And with AGS type of games, limited items, wether they are randomly placed or not, can still cause repeating gameplays. I don't see a proper solution for that, except just making every item found on shelves, ground, chairs, cupboards etc (~100 items at least) usable in many different situations.
With such type of gameplay, if there are so many items, game can last quite long. Well, I remember playing one Natural Selection match (usually lasts for 30min) for lover 4 hours, but long online matches tend to not work properly because sooner or later people will log out.

A better way of online AGS game is to make characters more self-dependent, maybe. There could be an island and a treasure, everyones goal would be getting the treasure somehow. But people could still team up. However, this idea is more complex and I don't exactly know how and why the treasure should be found...

But anyway, I think the solving of mystery case is still worth of trying! You will never know if you don't try! Its just that the players should be organized and deticated, which I believe, at least AGS forum members will be!

EDIT:// Oh, just red the last post! Well, the idea itself is not bad but what fun will the admin get?
I am just a shallow stereotype, so you should take into consideration that my opinion has no great value to you.

Tracks

Gord10

Quote from: radiowaves on Tue 12/12/2006 21:39:05
EDIT:// Oh, just red the last post! Well, the idea itself is not bad but what fun will the admin get?

I think it would be quite enjoyful to roleplay as an unpeaceful ghost :)
As both the 'caller' and the 'ghost' are not AI, the opportunites are unlimited (and also as the ghost has the ability to "modify" the mansion).
Games are art!
My horror game, Self

SSH

The TCP/IP plugin in AGS is flaky and unsupported, so I'd do it with another game-making tool, if I were you.
12

deadsuperhero

Quote from: SSH on Wed 13/12/2006 13:07:27
The TCP/IP plugin in AGS is flaky and unsupported, so I'd do it with another game-making tool, if I were you.
Or a better TCP/IP COULD be done, in theory.
The fediverse needs great indie game developers! Find me there!

Akatosh


DeviantGent

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Lionmonkey

What about an MMO aventure? Like, there would be one big explorable and updatable world with some scenarios, sidequests and such, which players could explore alone, or while interacting with other players. May be even a little RPG system, I mean like in Quest for Glory. There could be some individual missions, maybe a little quest for glory style monster hunting, and may be SOME missions which require teamwork (Like Maniac mansion, only multiplayer). Can this be done on AGS?
,

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