Brownie's Adventure: The Final Resolution

Started by Shaneaphone, Sun 01/09/2024 16:55:59

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Shaneaphone

The final conclusion. It will be hand drawn and made with the help of a talented audio engineer (Welcome Jono to the team).

Demo is almost complete (the entire first act)!

* 5-8 hour length over 3 distinct acts
* 6 verb GUI
* Kluberry hint system (Living trees that can predict the future if offered a kluberry).
* Full original OST this time featuring some live instrumentation (guitar/irish bouzouki) recorded in house.
* Much more depth to soundscapes and audio in general
* Light RPG elements affecting endings and choices.
* Interactive achievement room linked to steam achievements.
* A new and novel companion that will enhance and affect the way verbs are applied. These 'companions' can be interacted with. Like a small, mildly aggressive tamagotchi.

Act2-Coffee" border="0
Act2-SHITmap" border="0
Act2Map" border="0
Act3-shop" border="0
Wheeler-Jet" border="0
Shrubbery" border="0
Tellersorders" border="0
Brownies-house" border="0

Art - 60%
Programming - 40%
Music - 60%
Audio - 40%
Writing - 50%
Rich Brown
Beardy Ramblin Games

heltenjon

Hey, you are churning out a trilogy faster than some of us makes a MAGS entry.  :-D Hope I manage to play the second one before this one is out. I get some Rincewind vibes when seeing Brownie in red wizard garb.

Shaneaphone

Each one seems to get longer so (that's a good thing right?) I guess it might take over 6 months for this one. Ambitions creep up. Monty Pratchet's flying circus maybe. But yeah I'm working with a local lad who got in touch. Really knows his stuff. This one is going to be a little different. :-) Thanks for having a look mate and hope you eventually get your do-over with Brownie's Adventure 2 when you get round to it. I think it's a healthy leap up from the first. Take care, Rich
Rich Brown
Beardy Ramblin Games

Shaneaphone


I made a hopefully more 'snappy' trailer featuring a lot of the new stuff.

Pretty pleased with Act 1 (which will serve as a good lengthy demo) sort of leading the player into the world and setting the scene.

Made effort to make it very 'stand alone' as the experience and effort gone into this has been quite a few levels higher.

Another Sheffield lad (Jono Richards) got in touch and we're now working together. Some beautiful soundscapes and sound effects. Also
working together to try and implement some more ambitious sound design into our beloved AGS. Which doesn't always play nice.

Act 2 is mostly drawn and fleshed out. LOTS of music composed. I've even recorded my £14 home made banjo that is a tambourine bolted to a piece of Pine.
Recorded my 1 1/2 year old son saying his first words and remixed it into a pyschadelic overture. Also double track recorded some live guitar and irish bouzouki and layered on some orchestral arrangements. With us both being music/sound people we decided we'd go all in on the sound and music.

Did a playtest. Was immensely useful. Made a special animated credit outro for those brave intrepid souls. Demo (Act 1) is feeling almost entirely complete now. Just a few boring bits. Music mastering. My recording techniques are a little primitive.

Steam page is looking a bit more solid. I just pulled the game from Steam Nextfest as the release date is more realistically going to be Late autumn 2025 or maybe even around Christmas. It's a shame to miss some self imposed goals but it's more than worth it to polish and work on the game to make it the best it can be.

All good fun. This is going to be worth playing!

Stay tuned!
Rich Brown
Beardy Ramblin Games

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