[CANCELED] The Curse of Monkey Island - Classic Edition

Started by Jackpumpkinhead, Thu 02/12/2010 22:35:30

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snoopy

Looks great!!! Just wondering how are you going to remake the scenes where you are firing cannons at the pirate boats to board there ships and do the sword fighting? ???

MMMorshew

Wow, doing such a project must be a HUGE undertaking. Monkey Island 3 is by far my favorite game of the series (especially because of the wonderful graphics), but I would still love to play this game.

However, I have one criticism:
The background style doesn`t really looke like MI1 or MI2. I would like it if you would leave out the Anti Aliasing and use pixels and dithering to get a look that reminds me more of MI1.  ;)

Also, I think it would be a good idea to first finish the entire game by using placeholder graphics. This way, you have the "skeleton" of your game finished and you would "only" have to add the graphics. If you show that to people, they will see that there is a progress and that the game will most likely be finished someday. Also, I believe that many people (and me ;D ) would then like to help you with drawing sprites and backgrounds.

subspark


Jackpumpkinhead

#23
Quote from: MMMorshew on Sun 05/12/2010 09:40:01
Wow, doing such a project must be a HUGE undertaking. Monkey Island 3 is by far my favorite game of the series (especially because of the wonderful graphics), but I would still love to play this game.

However, I have one criticism:
The background style doesn`t really looke like MI1 or MI2. I would like it if you would leave out the Anti Aliasing and use pixels and dithering to get a look that reminds me more of MI1.  ;)

Also, I think it would be a good idea to first finish the entire game by using placeholder graphics. This way, you have the "skeleton" of your game finished and you would "only" have to add the graphics. If you show that to people, they will see that there is a progress and that the game will most likely be finished someday. Also, I believe that many people (and me ;D ) would then like to help you with drawing sprites and backgrounds.

so i decided to give redoing the cannon room without and anti aliasing using Cosmigo's Pro Motion
and this is the result. i am not 100% happy with it. i am thinking about just sticking to what i have.
i am kinda wanting to go with an in between MI1 and MI2 style, and i think i've achieved that...somewhat
any hoot, here is a comparison picture of what i have finished on the non anti aliasing and what i have in the game
currently:



BTW i did some research online and i think that i may change my technique a bit when it comes to doing backgrounds.
also i think i may use some skeleton drawings to use in the game as you suggested so that i can finish the actual game
currently on an indefinite hold.

Shane 'ProgZmax' Stevens

I agree with SteveMCrea 100%.  I never liked Curse's art direction so this is an interesting development.  I hope you follow through with it!

Edit:  I think the above image is a good start, just look at a few tutorials on the usage of 8-bit gradients and you should end up with a more pleasing result.

Joe

Nice project! But please release a zipped version, most people in this forum don't like installers.  ;)
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Jackpumpkinhead

okay this is a new pic of what i have done with the cannon room
i would really love some feed back on this
thanx

currently on an indefinite hold.

Mati256

I think you have no bars in your window but the shadow shows them.
I am right?
My Blog! (En Español)

Darth Mandarb

Please post in the critics lounge if you want feedback ... keep the C&C out of this thread please.

Lewys Crimson

Hello Jackpumpkinhead,

I'm Lewys Crimson, a french video game maker.
Firstly, I congratulate you for this project,  It's a great job. Being a fan of the series, I look forward to play the full game.

Then, I warn you that I news your project on our French video game development community , if ever you're interested to know the opinion of French developer, the link is here:
http://www.rpg-maker.fr/newsnorm-214-the-curse-of-monkey-island-old-school-edition.html

Indeed, one member made you note on your last picture, saying that the gate of the above is gone, but shadow she still is.

Good luck for the future!

Jackpumpkinhead

Quote from: Lewys Crimson on Sat 18/12/2010 12:48:57
Hello Jackpumpkinhead,

I'm Lewys Crimson, a french video game maker.
Firstly, I congratulate you for this project,  It's a great job. Being a fan of the series, I look forward to play the full game.

Then, I warn you that I news your project on our French video game development community , if ever you're interested to know the opinion of French developer, the link is here:
http://www.rpg-maker.fr/newsnorm-214-the-curse-of-monkey-island-old-school-edition.html

Indeed, one member made you note on your last picture, saying that the gate of the above is gone, but shadow she still is.

Good luck for the future!

i appreciate all of the input from everyone here and the support
i am working on setting up a blog for this project.
i am just dont have a lot of time to work on the blog yet
hopefully i will get a few hours to set it up right.
currently on an indefinite hold.

Dualnames

This reminds me of that poster topic for a reason..just saying. Again.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Jackpumpkinhead

Quote from: Dualnames on Mon 20/12/2010 17:22:05
This reminds me of that poster topic for a reason..just saying. Again.
i dont understand sorry
currently on an indefinite hold.

Shane 'ProgZmax' Stevens

Yes, please release any demos or betas without installers.  It takes more time to install and uninstall this than it does to view the content.

As far as the demo, I think it's looking pretty good so far.  As usual, some of the poor writing in the original rears its ugly head here as well, like the atrocious concept that Wally wouldn't recognize Guybrush (and vice-versa), let alone the nonsense of him even trying to become a pirate.. It felt like a really contrived attempt to cameo in a character just to try and make the game more 'legit' without Ron Gilbert involved.  None of this is your fault, of course.

Jackpumpkinhead

#34
Well the reason for the installer was so that when i released this on other sites people would know what to do.
not everyone knows to just open the zip and run the exe
this just made it easier on me
but until i have a finished demo/game i wont make an installer

also i now have a blog for this project
its not much right now, but it is something
i intend on keeping it current with all of the progress that i make on the game

you can find it at cmioe.blogspot.com/
currently on an indefinite hold.

Czar

hah. definitely an award for the approach on "remaking." the first comment kinda put me off because it came from someone obviously inexperienced, and un-sensitive to genius ideas like this one. keep it up.
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Violets are #0000FF
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Jackpumpkinhead

i think that i am going to change the name from "Old School Edition" to "Classic Edition" if the mods could change that title of this thread to be "The Curse of Monkey Island - Classic Edition" that would be great. thanx
currently on an indefinite hold.

Digital Mosaic Games

Wow! You got great plans! I love every MI Part. And I have to admit that I like the graphic style of MI3 much more than the older ones. But anyway it's a very interesting game. It's would be great to see how the atmosphere of the older Lucas Arts-Adventures interact with the new.

Monsieur OUXX

Quote from: Jackpumpkinhead on Sat 25/12/2010 00:28:53
i think that i am going to change the name from "Old School Edition" to "Classic Edition" if the mods could change that title of this thread to be "The Curse of Monkey Island - Classic Edition" that would be great. thanx

You can do it yourself by editing your very first post. When doing so you'll see you can also edit the Subject.
 

chapter11studios

Just want to say I love the idea of a "classic edition" version of this game. Good luck with it!

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