[CANCELLED] By the Sword: Conspiracy

Started by TerranRich, Wed 23/10/2002 19:29:09

Previous topic - Next topic

TerranRich

Wow, right place, right time. The first post to the Games in Production forum...

Project: By the Sword: Conspiracy
Web Site: http://www.rain-day.com/harbinger/bts/
What's Available: A rolling demo, which only is the entire intro to the game. (Download not yet available) AND a fully playable demo of Chapter One of the game, which may be downloaded HERE!!

Summary:
You play Ronald Ganon, a lieutenant in the Star Force, in the year 2197. You serve aboard the U.S.S. Merrimack under Captain Jonathan L. Perseus. One day, on a routine survey mission, the crew comes across an uncharted planet, called Jel'ek IV. You go down on a planetary mission with the ship's second-officer, Lieutenant-Commander Nathaniel Hathaway, as the team leader. Little do you know that the planet is already inhabited. What happens? Check the demo/intro and find out for yourself!

Screenshots:
http://www.rain-day.com/harbinger/bts/bts_new_offlounge.jpg: An example of the new graphical style, the Officers' Lounge, complete with dead bodies.
http://www.rain-day.com/harbinger/bts/cargohold_new.jpg: The new Cargo Hold.
http://www.rain-day.com/harbinger/bts/crashsite3.jpg: The shuttlepod crash-lands on a planet's surface. Modelled using Bryce, the old style. Not sure if I can re-do this in Poser well.
http://www.rain-day.com/harbinger/bts/new_vipsuite.jpg: The new VIP Guest Suite. Not sure if I'm going to keep it as a one-room deal with bed and desk in the same room, or a multiple-room deal with only the office area available.
http://www.rain-day.com/harbinger/bts/newcorridor.jpg: The new corridors. Darker, rougher, and more ominous. Just how I like it!



Current Project Status:
Story/Plot: 100%
Dialog: 30%
Graphics: 10% (re-doing all rooms, characters, items, objects, etc.)
Speech: 5% (will recruit soon, a bit of dialog done by LGM as Narrator)
Status: Trying to come up with some ideas...

Flippy_D

#1
Umm, TR, either my computer is screwed or you just don't know how to post images. In any case,












Oh, how I bleed to get your work here

Squinky

Heh, the funny thing is flippy, I can see Terranriches, but I can't see yours.....

Gilbert

I can't see both, but that's probably due to my office's connection, as I'm behind a firewall I guess.

Flippy_D

now that's weird. They were working last night, and now I can't see either of 'em! lolism.

ratracer

still can't download.
either I get a TEMPORARY connection error or the 404 not found page!
...

Privateer Puddin'


TerranRich

For those of you who couldn't download it before, can you now? If so, did it work all right?
Status: Trying to come up with some ideas...

ratracer

Yes, Richard, I could download it...
The intro is fantastic -really long, detailed, nice graphics ...
Do you think you could finish the game in 2 months????
Thanks for including my name on the credits (although my contribution is meaningless!)
I still don't know where you moved the forum to...

Once again, great work...
...

TerranRich

The forum is at http://www.bts-dev.tk/ I thought I emailed everybody with the new information. Don't worry, you didn't miss much, just a new script by Nellie, and some notes by a few of us. I was wondering why it's been dead lately :p

And yes, I do believe I can finish it in 2-3 months' time. I am working very hard on it, getting all the kinks out now before I run into problems later. Once I work out a system of using true/false flags for certain situations and determining whether or not the player did something or figured out something, then I'm sure everything else will be quite easy.

At the most, I figure 5-6 months. Still not that long, I hope. :)
Status: Trying to come up with some ideas...

Petteri - School

I think you should make some of the animations faster in some place. Walking and running looks pretty weird when animation is too slow. But very cool looking intro. Can't wait for game to be finished.

TerranRich

Hmm, actually, I'm working on making the running/walking look better. As it is, you're right, it's too slow and sluggish and time-consuming. I'm probably just afraid to alter the speed numbers, for fear that I'll mess something up and it'll look even worse than ever. :P
Status: Trying to come up with some ideas...

TerranRich

#12
Well, I'm still hard at work on this game. Just wanted everybody to know that I've purchased a Dot-com address for my software company, at which has yet to be updated, but for now it's a more reliable link to my game's intro-demo! :)

The By the Sword site page and demo can now be found here:
Harbinger Software Online :: By the Sword: C0NSPIRACY

Enjoy!
Status: Trying to come up with some ideas...

TerranRich

I'm selfishly bumping this topic back up again...tho it will be lost again in a few days :P

I added a promotional poster!

Status: Trying to come up with some ideas...

Quickstrike

"You know something people,  I'm not black, but there's a whole buncha times I wish I could say 'I'm not white'"-Frank Zappa, "Trouble Every Day"

Snake

#15
Hail Hail Promotional Posters!!1

(I'm thinking of doing one myself actually...)


--Snake
It'll beat yours, Terran....It'll BEAT YOURS!!11...IT'LL BEAT! YOURS!! MUHAHAHA!!

TERRAN'S LILYLIVERED!!!111!!!
*runs before Terran can beat him up*
Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

Quickstrike

TerranRich, I can beat up Snake for you.  Price:  Let me BETA for you.
"You know something people,  I'm not black, but there's a whole buncha times I wish I could say 'I'm not white'"-Frank Zappa, "Trouble Every Day"

Quickstrike

#17
Just played the demo!  It's so real!  
"You know something people,  I'm not black, but there's a whole buncha times I wish I could say 'I'm not white'"-Frank Zappa, "Trouble Every Day"

SilverHawke

Looks great Terrain. Can't wait to play the finished product.

Neole

Wow, great looking intro! The running is a bit slow, but that can easily be taken care with animation speed etc. The midi is too soft (as seems to be the case with most AGS games).

SMF spam blocked by CleanTalk