[Greenback] : The Beginning (DEMO's Here!)

Started by Monk, Wed 17/09/2008 13:38:17

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Monk

DOWNLOAD THE WORKING DEMO!:

can be downloaded from here currently, 3MB full of love.. Right Here!


act now! and fire away your comments and supportive critiques!

UPDATE NOTES:

I am sorry for missing from the board for awhile, This game is being suspended for a quite time, and nowI'm so glad that this game finally able to be continued, some real life conditions make me unable to work on this pieces, with the moving, working, enslavement, ect,

never lose hope, for the project will live on! looking forward for your critiques and comments!

ABOUT THE PROJECT:

This game is going to be a free short/medium length game, This game is prologue for the main game later (i do wish to create an interesting series! :D), this one introduce you to the feel of the game, knowing the characters more. this one i hope could be a feedback for comments and critics that i hope will be useful when i work on the main big game. so far, good people here at the forums help me in scripting tutorials.. thanks guys! ALOT!

ABOUT THE GAME:

This game tells the story of one Hugo Greenback, a yet to be an experienced adventurer in the modern day. grandson of the famous adventurer,relic hunter,treasure scavenger, Sebastian Greenback that passed away about a year ago, this is the beginning of Hugo's hard times, being left behind with no jobs nor experiences. starting from scratch and make his first introduction to the world of treasures and relics hunting, can finally hugo set his steps in his late grandfather's trace? well, we find out soon in the end of the story.

PEOPLE WORKING ON THE GAME: (Currently)

Story & Scriptwriter : Monk & CaptainD

Puzzles : CaptainD

Game & Graphics : Monk

List Current Voice Talents :

kconan

(We still Need couple more for the Female Voice)

Music : Needed!

GAME SYSTEMS:

the game is running in the 640 x 480 resolution with true colors and full direct x support, the interface would be the ol' verbcoin implemented for AGS 3.0 by Elektroshokker.

SOME FEATURES FROM THE GAME :





screenshots from "apartment" and "coffee shop"

- Featuring the journal module by Akumayo (need to be fixed and revised)
- Easy to medium puzzles to solve
- Travel to the exotic countries! locations!
- and much more to explore.

Work In Progress :

Characters : 80% Done

Stories : 70% Done

Locations : 70 % Done (need more room details.. ;p)

Scriptings : 60% Done (one at a time baby... one at a time)

Sounds  : 90% (free sound clips make this one easy! yay!)

Grammars : 20% Me got bad English.. :( pweease help....

Musics  : none yet, interested to help me? please feel free to PM me for more info!

Voices : heck I'm bad at grammar. hehe, what will you think i sound like?... i need 4  people, or just one multivoiced man to do voice overs...

HELP REQUEST:

please PM me if you could help me developing the game, well this one maybe not a moneytree for you guys but i will be very grateful! and ya' names on the credits of course..  :D

LIST OF HELPING HAND NEEDED :

- Grammar Checker
- Story/Puzzle Advisor
- Scripting Advisor
- Voice Actors
- Music Makers

please kindly send me your PM if you interested in helping out finishing the game! any aspects are welcome!




finally i want to thank you to all people at the AGS community for helping me, support, and make me burning to keep my PC running and make games! more power to you guys!

Cheers'

- The Monk -

ThreeOhFour

I find your graphic style interesting.

Have fun making the game, I hope to have fun playing it soon :).

Cyrus

What's about the release date?

Monk

hopefully the demo (or even the final) will be finished early next month, not too sure but ill update as soon i have the date.. this because english not my main so im getting help to perfect the grammer so you guys could enjoy the game.. ;)

thanks..


Monk

meh, me forgot to describe that... ;p sorry, the game system info is updated..

robvalue

It's looking good, I look forward to this :)

neogokufire

I can help with grammar, just shoot me an email.  The art looks good.

Ryan Timothy B

Looks great! I'm waiting for this one to be completed. :P

gypsysnail

I'll also be happy to help with your grammar too, that game looks fantastic!!!!!
Believe in afterlife! It's true in a metamorphical way ;)
Ken & Roberta - my inspiration!! 20 years.
U are what you love doing and passionate about - keep up what you love most.

Monk

Thank you for the supports guys!this encouraging me work harder to finish the game..

'cheers!

adoblivione

#11
I'm more than willing to contribute my voice to this game.. it looks really interesting.  I'm liking the visual style a lot.

Just send me a PM and let me know what you're looking for.  I'd be happy to send you some samples.

EDIT:  Please note that I'm an American and have a fairly neutral American accent.  I can do several stereotypical North American accents, but when I try to do a British/Russian/etc. accent it always comes off sounding very cheesy.  Of course, that can sometimes be a good thing. =)

eVOLVE

Love the big sprites, and the overall style. Replied to your PM :) Hope I can help...
James 'eVOLVE' Hamer-Morton

Monk

#13
thank you for your kindness and all the help support, im glad you're all like it, and i hope we can work it out and make this game enjoyable by all.

note: i'm currently 70% working on a playable demo, hoping that could be released soon :D

'Cheers!

Monk

#14
Demo is now Available to Download, Commented, Critiqued, And Play!

Mind that some weirdnesses and bugs still included :)

theo

I spent some minutes looking around in the game and here are some of my quick thoughts:

Hugo's idle pose while looking right/left is a bit tense. He does not look comfortable.

I like all the GUI's and the look all in all is nice and coherent. I personally would punch up the lighting a notch though, what I've seen so far has been flatter than necessary. Don't be afraid of having powerful light sources. I'm curious, what are you rendering these in?

You are not scaling Hugo. It hurts the perspective part of my brain. (My perspective part is somewhat dominant compared to others though so I don't know how important this is for people in general.)

For some reason I had a hard time getting indoors from the balcony. Not sure why. Small hotspot simply I guess.

I like the bloopreent map. Nice design!

Monk

QuoteHugo's idle pose while looking right/left is a bit tense. He does not look comfortable.

Yes, i thought so, i am currently working on the 3/4 animation for it.

QuoteI personally would punch up the lighting a notch though, what I've seen so far has been flatter than necessary. Don't be afraid of having powerful light sources.

:D oh, believe me, i want that, onlyI'm having troubles in adjusting & putting them into the scene. as in i still need to learn more about applying lighting, if you can give me pointers, that would surely help! like your OTE Game.. lights there are amazing!

QuoteI'm curious, what are you rendering these in?

I'm just rendering the primitives in 3D programs, thenI'm adding new layers of lines and graphics & colors manually in Flash & Photoshop

Thank you so much for your input, i will try to made some repairs later tonight,

CosmoQueen

Looks really great! I'm looking forward to playing it :)
KPop and AGS....................that is my life.

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