Story:
Since her father died, Lily has lived a simple life in a forest cottage with her mother. The concepts of magic and high adventure are little more than legend and fantasy to Lily, and that is the way her mother would like to keep it. Unfortunately, to Lily's ancestors magic and adventure were a way of life, and their actions have had repercussions that will affect Lily and all those around her in great ways.
Lily will discover that when dark magic spreads, few are able to oppose it, and even fewer are willing to...
Explore the dangerous woods.
(http://img408.imageshack.us/img408/626/gamescreen7.png)
How far will Lily go to accomplish her goals?
(http://img830.imageshack.us/img830/4340/gamescreen5.png)
Welcome or not, Lily will not be denied.
(http://img163.imageshack.us/img163/6872/gamescreen3.png)
Test Lily's negotiation skills.
(http://img522.imageshack.us/img522/8036/gamescreen6.png)
Decide what is worth Lily's time.
(http://img695.imageshack.us/img695/8554/gamescreen1.png)
Choose your allies carefully.
(http://img11.imageshack.us/img11/9796/gamescreen8.png)
This is an adventure game focused more on dialogue and storytelling than puzzles. There will be a few variations within the main path through the game, hopefully encouraging replay. You can die in places, but not at the beginning while you're getting your bearings.
The game uses the classical Sierra icon interface and inventory system.
I plan to eventually create a sequel that is the second half of the story, and that one will have multiple endings.
As of October 2011:
Story: 80% complete
Dialog: 20% complete
Backgrounds: 70% complete
Sprites: 40% complete
Sound: 30% complete
Music: 0% complete
Progress on this is very very slow as I only have time to work on it occasionally. There was a period where I was making the story progression too complicated but that is mostly worked out now.
Wow, it looks beautiful so far. Also a very interesting plot....actually exactly my taste ;)
Would love to play this game as soon as its finished!
Another very nice looking game! :)
May I ask how far along you are atm? Any expectations for a release date (even if it's far off by a year as it usually happens over here ;D)
I second that request. It's looking amazing, and therefore I demand an ETA!
Looks great! I can't wait!
Quote from: Nikolas on Wed 05/09/2007 07:53:57
May I ask how far along you are atm? Any expectations for a release date (even if it's far off by a year as it usually happens over here ;D)
Yeah, that's originally why I didn't want to post a release date. ;)
But I estimate I am almost halfway through this chapter. The whole story is outlined and about 3/4 of the backgrounds are drawn along with most of the dialogue portraits. Right now it is playable through most of day 2. The final game will probably have four or five days. After the main story is done though I'll need to go back and add details.
So with luck I'll have it done by Q1 of next year if I don't become busy with other things in the meantime.
Looks gorgeous, just gorgeous.
Looks good, kinda King's Quest-ish. And the main character is a girl so that's another plus for me! Girl power!! LOL ;D
looks excellent! Keep it up! :)
Looks wonderful, but I'd suggest you to put some sort of a frame around the speech portraits (a black line of a thickness of one pixel would be enough already, but you can also make a really fleshed out wooden frame). That's pretty much all I have to crit about the graphics, though - if the rest of this game is going to be as great as the visuals, then hooray! :)
The screenshots look gorgeous, and the one in the forest particularly reminds me of kyrandia 1, which is a splendid thing. I also dig the fact that the game will be non-linear and will be story- rather than puzzle-driven, keep it up and good luck with finishing it!
Quote from: Vel on Fri 07/09/2007 21:20:49
I also dig the fact that the game will be non-linear
Sorry, I didn't mean to come across that way. The game is pretty linear (at least as in event x has to happen on day 1, etc.) but there are occasionally different ways to handle a situation (variations of paths) that will affect situations later on in the story. For example, how you treat a character can affect how they treat you which can lead to a different sequence later on.
Ummm... that's what I meant, that you actually affect the story.
Quote from: Vel on Fri 07/09/2007 21:42:26
Ummm... that's what I meant, that you actually affect the story.
Oh, okay. I thought "non-linear" meant that you could complete objectives in any order. Guess I've been spending too much time in RPG forums. :P
Wow amazing. Everything looks sooooo good especially those Portraits.
Fantastic.
Looks very promising.
I registered to the forums with the sole purpose of exclaiming my admiration about this project!
The graphics are stunningly beatiful, and the setting is all I could ever want from an adventure game, being a fan of King's Quest, Kyrandia and the likes.
This is a game I will look forward to with VERY high expectations...
Thanks for the encouragement, everyone. Progress is steady. At Akatosh's suggestion, I put frames around the speech portraits.
Beautiful screenshots there. The frame around the portrait looks alot better than without. This is my kind of game.
Yes, very nice indeed. Looking forward to it.
Ah, this is pixelated art at it's most impressive!
Beautiful backgrounds and fantastic talk portraits!
I would not be surprised at all if either prince Alexander or Zanthia would appear from behind one of the trees...
Looks amazing! I can't wait to play it :)
Ah, this looks like one of those games I always wanted to make myself.
On the one hand it's great to see it to come alive, on the other hand I feel unimaginative myself now.
Well, I would never get around doing one anyway.
I wish you much luck with your project!! :)
oh real nice graphix..
The only thing I'm not too fond of is the headshot of people when they talk, I think it's not really doing the game any good. I know a lot of older games used it, but IMHO it's distracting..
But keep up the great work..