Indiana Jones and the Crown of Solomon - Summer is here. Time to wrap up CoS!!

Started by cjhrules, Tue 17/05/2005 16:26:10

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i k a r i

Quote from: Mulle The Striker on Tue 31/01/2006 20:07:15
Great work! It looks really professionall. But is that only such a little picture or exists a greater version of this? The white background around this picture is a little bit unlucky. A black background is much better.

But you get better and better.

Oo?

Quote from: cjhrules
"   This is a small part of one of my latest background. It's the most advanced I have painted so far. ( tooks weeks to paint the whole background ) I have chosen not to show the whole background so that I don't give away too much of the game.    "

QuoteWell, one think is not liking him, and the other is making humour of the retarder people!
Nacho speaking of Bush.

cjhrules


seaduck

I'm looking forward to playing this game, looks great!

I have some comments on the rolling demo (a little late, I admit, but relevant to the upcoming game too, IMO):

1. Darkness & maps
Most of the time the screen is actually black due to the huge number of fade-through-blacks. When it' not black, there's a map. The actual scenes only flash for a very brief time, on the other hand. This looks quite disturbing. You should have used direct cut where possible and maybe the scenes should have been just a tiny bit longer.

2. Timing
Overall there is a little problem with timing: The pauses between the commentary phrases are too long and unnatural, and the scenes are too short and the map/titles inbetween take too long.

3. The commentary
The spoken commentary just made me burst out laughing.... while I find commentaries like this rather funny in general, this was even worse because of the apparent lack of background music in the beginning. (As for the voice acting, you can tell it's amateur, but rather good.)

Map again
Just an idea: The map is actually a little problematic even in the original games... It's a bit plain. In the movies the map is crossfaded with a sequence of the voyage (plane flying, etc.) This of course can't be used in a 256-color mode (or style). But it would be possible to mix the map with the travel sequence by other means than transparency: You could dedicate part of the screen to the map and part of it to the travel sequence.... That would actually make it closer to the movie.

cjhrules

That demo is quite old. There will be a new playable demo next week or maybe the week after that. I hope you will like it more. This game is based on the last crusade game so the maps will look like that.

Carl-Johan

cjhrules


GarageGothic

Please make the credits/intro skippable, or let the player continue from where he died instead of just quitting the game.

Edit: Some feedback on the actual demo.

I'm looking forward to the game now even more so than I did before. You captured the feel of the original game very well. And the new graphics don't seem out of place at all. I hope we'll get a chance to actually move around the train in the finished game though. That seemed like a cool location.

There are a number of technical and design issues though. See below.

1) 'Trunck' is misspelled. It should be 'Trunk'

2) It is possible to use F5 to open the menu during a fistfight, but you don't have a cursor, and it's impossible to get rid of it again.

3) You get the technician's uniform after beating up or fooling the guard at the airport. This doesn't seem to make sense?

4) With this in your inventory, if you try to pick up the uniform inside the guard house, Indy says he's not sure if he needs it. Do you look at it however, he will take it.

5) Why can't Indy just walk around or under the bar at the airport after beating the guard? It's not like he needs the car to go the last few meters.

6) The footstep sounds do seem a bit loud. But this is a matter of personal preference.

Edit 2: Just got 110/100 points!

Afflict

It took me 10 minutes about to finish the demo. Kewl interesting game, I however only got 95/100
but dunno didnt die.

Anyway logical puzzles, looks like a fun game when its done keep up the good work.

cjhrules

Quote from: GarageGothic on Wed 12/04/2006 21:49:12
Please make the credits/intro skippable, or let the player continue from where he died instead of just quitting the game.

Edit: Some feedback on the actual demo.

I'm looking forward to the game now even more so than I did before. You captured the feel of the original game very well. And the new graphics don't seem out of place at all. I hope we'll get a chance to actually move around the train in the finished game though. That seemed like a cool location.

There are a number of technical and design issues though. See below.

1) 'Trunck' is misspelled. It should be 'Trunk'

2) It is possible to use F5 to open the menu during a fistfight, but you don't have a cursor, and it's impossible to get rid of it again.

3) You get the technician's uniform after beating up or fooling the guard at the airport. This doesn't seem to make sense?

4) With this in your inventory, if you try to pick up the uniform inside the guard house, Indy says he's not sure if he needs it. Do you look at it however, he will take it.

5) Why can't Indy just walk around or under the bar at the airport after beating the guard? It's not like he needs the car to go the last few meters.

6) The footstep sounds do seem a bit loud. But this is a matter of personal preference.

Edit 2: Just got 110/100 points!

Thx for the critics.
1. I have fixed the bug with the technician's uniform.

2. My thought is that it is easier to drive through the airport area( with a nazi car )area with a lots of Nazis in it instead of walking around.

3. I will lower the volume of the footsteps

4. 110/100... not good.. for me.

Afflict

LoL found a couple o fbugs myself some of which are mentioned...

Quickly replied now to remember which ones i found.

*When chaging your uniform first time you get a technisions uniform. (out at the car and not an indy uniform)

*Then the matter of not being able to take the small flag on the right cause he wont need it... And only able to take the left one.

*Why would a
Spoiler
Window be sealed by a secret lever?
[close]

* graphic error in and outside little house at airport when clsoe up outsise the window blocks are 1x1 pixels and inside 2x2...

*Also insid eyou get the uniform for airmans uniform and its still just a tech uniform that you got via bug outside castle at the car!

*at the boom
Spoiler
open doesnt make sense you dont open the boom you push the boom upwards
[close]

*Also at the airport your wind indicator my language "Windkous" is not animated... altough you have a plane flying by which also doesnt look animated...

* When saying
Spoiler
use plane you cant however walk to plane works
[close]

* There is also some graphic distortion on the brick wall after you escape your cell. The room with the nazi (first fight) The bricks are overlaping and it looks bad.

Well hope this helps you guys out!


cjhrules

1. the "technicians/aircraftman" (same thing) uniform should only be posible to get from the guardroom now.

2. I agree that "push bom" should also work aswell as "open"

3. forgot about the "windindicator".. thanks ;)

4. "Use" plane should work aswell as "Walk" to plane... I agree.

Thx for your comments Afflict. Making games is harder than I thought lol. Hope you all enjoyed it even with the bugs :).

cjhrules

Quote from: GarageGothic on Wed 12/04/2006 21:49:12

I'm looking forward to the game now even more so than I did before. You captured the feel of the original game very well. And the new graphics don't seem out of place at all. I hope we'll get a chance to actually move around the train in the finished game though. That seemed like a cool location.


Thx. I needed that :)

cjhrules


GarageGothic

Quote from: cjhrules on Thu 13/04/2006 00:47:55I cant find that bug. What did you do?

I just finished it again with a 100/100. Since I still have to watch the bloody intro every time I restart the game, I won't test again tonight. The only thing I can think could have caused it is plugging and unplugging the radio wire multiple times.

Edit: BTW, when you try to open the locker at the castle, Indy will just say he can't open it. This is unfortunate since the player is likely to try this before noticing the lock (at which point Indy will already be in front of the locker, so the player will have to pixel hunt for the lock).

Afflict

GG I dont agree with the pixrel hunting of the lock I found that one of the best parts. You have to use the numbers with the combonation lock. It just makes sense. Well thats my opinion anyway.

Spoiler
maybe just say its not unlocked yet or sumthing
[close]

GarageGothic

Quote from: Afflict on Thu 13/04/2006 07:43:03
Spoiler
maybe just say its not unlocked yet or sumthing
[close]

Yes, this is what I mean. However, I DO find it inconsistent that for all other doors you only have to click the key on the door itself rather than the lock.

cjhrules

All bugs and misspells has been fixed. Feel free to download the new version here: www.indylc2.com/downloads.htm  ;D


Carl-Johan

GarageGothic

Thank you so much for allowing us to skip the intro. In the old version that almost killed my desire to try again after dying.

Edit: Just completed the demo again (only 100/100 this time) and didn't find a single bug. Great work.

cjhrules

Quote from: GarageGothic on Thu 13/04/2006 15:25:05
Thank you so much for allowing us to skip the intro. In the old version that almost killed my desire to try again after dying.

thx. Hope you like it better now. I also think you will find it har to get 110/100 IQ-points this time :)

Cino

I happened to notice that in the airport after the nazis leave you can still trigger the "being detected" event when you go back to the car, which is kinda silly.

Edit: Nice demo btw. Can't wait for the game. Good luck on it.

cjhrules

Quote from: Cino on Thu 13/04/2006 18:31:17
I happened to notice that in the airport after the nazis leave you can still trigger the "being detected" event when you go back to the car, which is kinda silly.

Thx! I have fixed that now.

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