METRO CITY : Resistance (+DEMO & Trailer)

Started by Rik_Vargard, Sat 27/04/2024 14:08:39

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Rik_Vargard












DOWNLOAD THE DEMO!

AGS DATABASE | ITCH.IO



Well, I hope you'll have fun playing the demo! :)
Cheers!

RootBound

I'm excited to see this coming along already! I look forward to trying it out.  (nod)
They/them. Here are some of my games:

Rik_Vargard

Quote from: RootBound on Sat 27/04/2024 16:56:52I'm excited to see this coming along already! I look forward to trying it out.  (nod)

Hey thanks, I hope you'll have fun  :)

Cheers!

Ian Aloser

Hi Rik,
Although I have absolutely no time to play any games at the moment,
yours caught my attention since I really liked the first part.
I finished the demo and I found that you surpassed yourself.
Great story, soundtrack and graphics.
My compliments !!!

Rik_Vargard

@Ian Aloser Thank you so much for your words, and for playing. It's very motivating!  (nod)

heltenjon

Hi! I finally got around to playing the demo, and it sucked me right in! Highly atmospheric. The music and sounds (where there were any) and the seamless animations starting from the stills are very well done.  8-) Very good job!

Does the demo have an ending? I had to put it aside for a few days in the middle of playing, and may well have overlooked or forgot something - it seemed like all I could do was pick up scrap and drive back and forth until running out of moves.

Rik_Vargard

Quote from: heltenjon on Wed 10/07/2024 20:22:47Hi! I finally got around to playing the demo, and it sucked me right in! Highly atmospheric. The music and sounds (where there were any) and the seamless animations starting from the stills are very well done.  8-) Very good job!

Does the demo have an ending? I had to put it aside for a few days in the middle of playing, and may well have overlooked or forgot something - it seemed like all I could do was pick up scrap and drive back and forth until running out of moves.

@heltenjon Thankyou so much for your feedback, I'm happy you liked the whole audio-visual ambient! (nod)

Ah yeah, you can go on and run out of turns. I should have put a message at that point. Didn't think about that :P

The intented ending of the demo:
If you finished both the Extraction Facility and the Scrapyard Puzzles:

Spoiler
Did you go back to HQ and talk to Nancy about that song she's working on?  ;)
[close]

Wiggy

I may be able to help here, yes the demo does have an ending and there is a lot more gameplay to be had. What a splendid demo this is in my opinion. However it lacks something to direct the player in the right direction, be it a readme file or more appropriately NPC feedback, but I'll try to give direction in this forum - I hope I don't spoil anything.

The player's objective is to restore all parts of the resistance base (headquarters, extraction facility and scrapyard)
then use the extraction facility and scrapyard to manufacture raw materials. In the headquarters the cargo transfer system is used to move the raw materials to the Konstruktor 3 machine which can then turn them into Health boosters, stungun charges or EMP bombs, which you will use when you go back to Metro City.

When you have made sufficient stocks, or have used up all your time you can end the demo by asking Nancy to play her song. There's still a little more gameplay left, and a quite surprising plot twist. The next release will be very interesting indeed. Well done Rik_Vargard.


Wiggy

Rik_Vargard

@Wiggy Hey, thanks a lot for your feedback. I'm glad you enjoyed the demo and your words are very encouraging. :)

Quote from: Wiggy on Thu 11/07/2024 21:27:04The player's objective is to restore all parts of the resistance base (headquarters, extraction facility and scrapyard)
then use the extraction facility and scrapyard to manufacture raw materials. In the headquarters the cargo transfer system is used to move the raw materials to the Konstruktor 3 machine which can then turn them into Health boosters, stungun charges or EMP bombs, which you will use when you go back to Metro City.

When you have made sufficient stocks, or have used up all your time you can end the demo by asking Nancy to play her song. There's still a little more gameplay left, and a quite surprising plot twist.

Well, I couldn't have in any way summarized this demo better than you just did. And without any spoilers.
Cheers to you!  (nod)

heltenjon

#9
I went back and replayed it, and as it turns out, my problem was
Spoiler
not spotting the hackit tool on top of a crate
[close]
. Without that item, the puzzles weren't available for me. Thanks for the outstretched hands of help, anyhow.  :)

I'm even more impressed now! Cool and well thought out puzzle and action sequences. I'll need a lot of medshots when the game is finished, though. I'm laughably bad at fighting.

Bugs: There seems to be a problem with the saved games. When I restored games, I experienced setbacks like having reported 2 completed repairs instead of 3, or not having the scraps with me any longer. At one point I also had no option to get my gun back from the tech guy, though I'm unsure if that had to do with a saved game or if I had used the tech machine before the tech guy had talked about it in dialogue.

EDIT: Bugs discussed in PMs, and it looks like I had an earlier version and it is already fixed.  :)

Rik_Vargard

@heltenjon Thanks for your feedback.  (nod)

I played through the whole demo again and I don't really know what those "bugs" are.
I'll try to give an answer of what I think I understand.

Spoiler
Did you play an early download of the demo? I uploaded a newer version some time ago.
That might explain the StungGun and the Scraps problem.
And I never heard of someone losing inventory like that.
And those problems don't show up when I play.
You should get the gun once you come back to HQ after the first mission at the Extraction facility.
About the Repairs reports. Did you save the game just before going back to the main map?
Because, when you enter the main map, and when the delivery drones are automated, there's a random chance of damage on the machines.
When those are not 3/3, the maintenance bots, if active, will start repairing.

I hope this is somewhat useful?  :P
[close]

MIGGO

I played the demo and it was wonderful!

The graphics and smooth animations were a pleasure, as last time. Driving around the wasteland was very atmospheric and I liked the day counter idea. Puzzles were very good, they made perfect sense but still had to be put together on your own. Even the combat was a step up from the previous game!

Yeah, all positive. Good job!
What is Palace Cheese?
A dodge move in Romanian swordplay.

Rik_Vargard

@MIGGO Hey thank you so much for playing and for your motivating feedback!
I'm happy you had a nice time playing the demo. (nod)

Cheers!

Rik_Vargard

THE MILESTONE UPDATE 1

Hellooow! So things have been moving quite well last couple of weeks and I almost "finished" the next chapter of the story (Chapter 5).
And of course with the whole lot of setbacks, clumsiness and "Why doesn't it work?!" moments we all know. (laugh)

At this point, this game is already bigger than the first one. While finishing the first game back then made sense, this time I will have to go to the finish of this. Because making it a trilogy wouldn't make sense, since at this moment I'm technically at the peak of my "Level 3/100 of being a AGS coder."  :P
And I want to know how much I can do with that 3% of AGS knowledge. (seems pretty infinite already).


In the meanwhile, here are some screenshots of new and known places revisited:





Cheers!  :)

Rik_Vargard

THE MILESTONE UPDATE 2

Hiya fellow AGSers!
Well, all is good here. Still working as much on this game as I can.

If you have time for a short devlog:

Spoiler
While I'm getting "better" at AGS, I sometimes go back to rewrite some scripts.

Then, some places became bigger than I anticipated. Like, a part was planned to be three or four rooms and in the end it has 12 rooms. So yeah...
And then, there's that little trauma of the release of my first game with all those bugs.
Thanks to the people who took the time to report those, I realized that I can imagine anything the player could do, it's just my brain with my logic.
I remember players say: "I went back to the crate and got those items again and again." And me thinking: "Why would you go back to a crate you already searched?".
All those feedbacks, even if (very) stressing and frustrating at the time, have helped me very much better understand how players play an adventure game. This is the short version.
I'm so grateful to all of you who did report those bugs.
And I didn't have one bug report for the Resistance Demo. So fingers crossed for the whole game.
I think I will ask for some help testing it at one point, I think.

Aaand there's that thing where I like to post at least a screenshot and I felt I couldn't do it because it  would be a spoiler for those who have played the first part and/or the Demo of Resistance.
But now, I can show a screenshot without spoiling. Until the trailer, I guess?
[close]

I'm happy to announce that I'm working on the last "Puzzle Scene" of the current chapter, before I start working on the very last chapter of this whole story.
It will still take a while, because of me always wanting to try new things and all the other stuff.
But I also have the "Learn and move on" thing so I hope to finish it before the end of this year.



KrakenBite

#15
QuoteI'm happy to announce that I'm working on the last "Puzzle Scene" of the current chapter, before I start working on the very last chapter of this whole story.
It will still take a while, because of me always wanting to try new things and all the other stuff.
But I also have the "Learn and move on" thing so I hope to finish it before the end of this year.
Wait for the final

[Mod Edit] Removed spam link.

Rik_Vargard


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