Rowen's Grand Adventure

Started by Danvzare, Mon 25/09/2023 17:03:47

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Danvzare

Rowen's Grand Adventure is a reboot of my very first AGS game.

What started off as a normal day (for Rowen at least), quickly turns into him being forced to take a couple of vacation days. So join Rowen and his (supposedly evil) twin brother Roger, as they travel to a strange country known only as the United States of America. While there, Rowen will enter a cooking show, mess with the mafia, help finish a movie, and escape from a hotel. But Rowen's blundering eventually leads him into stumbling into an operation that deals with something that's worth more than ten times the price of gold.

During this adventure you will meet many colourful characters, such as a clown with globophobia, a cactus which says it can't talk, and even the Grim Reaper himself.

So join Rowen on this truly grand adventure.  :-D


Screenshots:







Current Progress:
Story--  100%
Puzzles-- 100%
Graphics--  99%
Scripting -- 95%
Music/Sound-- 99%
Voice Work-- 0%


Release Date:
[Winter]


Development Diary:
25th September 2023
This is the biggie. The game I've been working on since *checks notes* 2014. Although that's when I started this iteration of it. The absolute first time I worked on this game was *checks notes* 2008. Because this was actually the first game I ever tried to make with AGS. I never finished that game though. Instead I turned it into a crappy comic, and I subsequently made a crappy game that served as a prequel to said crappy comic. That game was the first game I ever uploaded onto AGS. It was so bad, that I spent the next 8 years improving before I tried uploading another game onto AGS.

This game is also quite easily the largest game I've ever made to date. I'd easily say that the end product will be about four times larger than my current largest game (which I think is Crepe Fields). I've not announced this game until now, because I wanted to get it to a state where I could see the end goal in sight. And while I am still many months away from that finish line, I can finally see it. Although that's in no small part due to the sheer amount of time I've been spending on it this year.

I'm currently at 33 characters, 32 rooms, and 143 items. So that should give you some indication of the scale I'm going for with this game. And that's just the tip of the iceberg, I want to make one of those small demos that reuse assets from the game but has it's own set of unique puzzles, and I want to include another (much smaller) game as a completely optional easter egg. I'm really making sure to earn the "Grand" in the title.

Of course before doing that I still need to finish the game, improve all of the graphics (primarily the backgrounds), and do some thorough bug testing.
I don't know if I'll be giving an update every week like I usually do, but I'll definitely make sure to give an update at least once a month.  (nod)
If you've read this far, thank you.  :-D

23rd February 2024
Today marks the day when the game officially became playable from start to finish. That's right, not only have I finally finished the last third of the game since my previous update, but I've also just finished implementing the credit sequence.  :-D

Next up is a whole lot of testing and bug fixing, improving the artwork, and implementing the easter eggs, followed by even more testing of course.

9th September 2024
I can now proudly boast having made the only game with an infinite loop meta joke.

Things have been going smoothly with Rowen's Grand Adventure.
I'm nearly onto the beta testing phase.

Rik_Vargard

Seems like a big step forward, from what I read!
And looks like you're "almost there" as well.
Keep up the good work there!  :)

ManicMatt

Gives me Zak McKraken vibes! Looks fun! Nice clean look, easy to read the rooms.

Danvzare

Quote from: ManicMatt on Thu 12/10/2023 19:03:21Gives me Zak McKraken vibes! Looks fun! Nice clean look, easy to read the rooms.
That's good, because the bedroom has the same exact layout as Zak McKracken, and there's quite a few references to Zak McKracken throughout the game as well.  :-D

Thanks.  ;-D

Danvzare



Today marks the day when the game officially became playable from start to finish. That's right, not only have I finally finished the last third of the game since my previous update, but I've also just finished implementing the credit sequence.  :-D

Next up is a whole lot of testing and bug fixing, improving the artwork, and implementing the easter eggs, followed by even more testing of course.

Danvzare

#5

A game within a game within a game, which has a game within a game, which just so happens to be the original game you're playing.
I can now proudly boast having made the only game with an infinite loop meta joke.

(And yes, I did go to the effort of making both a short text adventure and a short graphical adventure, just for this joke.)



Now for a quick update on the game's progress. Things have been going smoothly, albeit slowly.
What you see above is the last of the easter eggs that needed implementing (don't worry, it only took a couple of weeks to implement, I've not been spending all of my time on that). As such, I'm nearly onto the beta testing phase. That should be happening sometime next month (perhaps the month after that at the very latest).

I've also decided to add voice acting. And considering there are over 90,000 words in the script... and I plan to do all of the voice acting myself... this is going to be murder on my throat. But hey, I've come this far. I may as well go the full nine yards.

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