I present, the half-completed Smash 'Em game.Ã, It's an arcade game with a concept similar to the Atari: Super Breakout game.Ã, This version features falling power ups/downs, an array of purchasable mini-games, save/load score (money), two complete board sets (20 boards), instructions for play in-game (the original release had no tutorial), key/mouse interface, and loads of addictive fun!
Progress Report:
Sound/Music:Ã, 0%
Sprites:Ã, 100%
Engine:Ã, 100%
Boardsets:Ã, 20%
Bugs Fixed:Ã, ??%
NOTICE:Ã, The "Reflections" board is available in the shop for a mere 150 points, buy it and try it out!Ã, It adds a lot more complexity to the game.
Updates so far:
Ã, From Version "C" to Version "D":
Ã, Ã, -Perfected key-based interface issues
Ã, Ã, -Fixed some bugs surrounding the mini-games
Ã, Ã, -Fixed mini-game menu control messages to a more convinient form
Ã, Ã, -Fixed some errors with the "Reflections" board, that I hope you all will enjoy
Ã, From "B" to "C":
Ã, Ã, -Arrow keys can be used to move the paddle, as well as 'A' and 'F' (Adventure only)
Ã, Ã, -Mouse interface used only in Save and Load dialogues.
Ã, Ã, -Key based interface enabled for the shop
Ã, Ã, -New board set "Reflections" added (cost 150 points in the shop)
Ã, Ã, -Some bugs fixed
Here's the screenshots/download stuff.Ã, Have a good time with it, and report any bugs/suggestions here please.Ã, Thank you!
(http://www.2dadventure.com/ags/screenieone.PNG)
(http://www.2dadventure.com/ags/screenietwo_b.PNG)
Download (version "D"):
http://www.2dadventure.com/ags/Smash_Em_v0.5_d.zip
-Regards, Akumayo
I'm not a huge fan of the ingame controls, I would prefer arrow keys, or at least A & D as opposed to A & F. It's also frustrating alternating between keys and mouse for the menus. Other than that, the game functions pretty well as an AGS breakout clone, and is fairly fun.
I'm still working on the alternation between mouse and key, eventually, the mouse will be used only on save, load, and shop menus.Ã, I hadn't really thought about 'A' and 'F' keys being frustrating though.Ã, Those are the two keys my left hand rests on when, typing, so I assumed that they'd be easy to use.Ã, I will consider implementing arrow key support as well as 'A' and 'F', that way the player can use either.
(I'm working on a second board set (6/10 boards so far), so maybe that will break the monotone of the game a little)
Thank you for the suggestions.
EDIT:
Next released version will support arrow key movement, and sport a mouse interface only on save and load menus.
Update, version "C" now available for download. See top post for changelist.
That's a nice little arcade game you made there. The minigames are really fun, but it took me a while to find out the controls for the 2nd player in the full-screen double-paddle game. And when you lose in this minigame, you get "teleportated" to the startscreen. It could be more fun, if you could restart the double-paddle game directly and not by clicking ->Minigames->Double-Paddle again.
Can't wait to see new boardsets.
cheers
nihilyst
:-[ I forgot about double paddle fullscreen, I'd forgot to add it's controls to the list a long time ago, and never updated...oops.
I'll fix it. I hadn't really thought about messing with the mini-games. I suppose they deserve to be updated just as much as everything else. I'll look into making losing take you to the Mini-Game menu rather than all the way back to the mainscreen. Thank you very much for your suggestions.
-Regards, Akumayo
Version "D" is now available. See the top post for a full changelist. Please comment and report any bugs you find when you play. Thank you for your time.
-Regards, Glacies Akumayo