Adventure Game Studio

AGS Games => AGS Games in Production => Topic started by: Technocrat on Sat 13/11/2010 11:17:37

Title: Technobabylon - Part II
Post by: Technocrat on Sat 13/11/2010 11:17:37
What is this, National Suicide Week?

TECHNOBABYLON - PART II

In the city of a far-flung place and time, a veteran Civil Enforcement agent finds the 20th anniversary of his wife's death further soured by blackmail - with the lives of their unborn children. How long will he have to do the bidding of his hidden puppeteer before it impacts upon his work? And can he add this secret to the growing array that he already must conceal from his friend and colleague?

(http://i116.photobucket.com/albums/o33/Nedraed/screenie2.png)

(http://i116.photobucket.com/albums/o33/Nedraed/screenie1.png)


Part two has taken me a month thus far, but I intend to have it completed by the end of November at the latest. More than just one room, we're going for a wider perspective of the city than the narrow view of a shut-in girl.

Graphics and planning will be wholly finished by the end of tomorrow, so I ought to have something mostly playable by the end of next weekend

Graphics: 100%
Sound and Music: Under construction, courtesy of kaputtnik
Gameplay: 95%


- Having learned lessons from last time, I'm going to see about getting people to actually test it this time around, so if you'd fancy a sneak preview, I should have something testable by the end of Sunday the 21st.
- Also looking for a provider of better music than I'm currently capable of raking up by myself!

Estimated release: Before 2010 is done!

See you in the future...
Title: Re: Technobabylon - Part II
Post by: Igor Hardy on Sat 13/11/2010 12:10:20
So we will get to know the city from the perspectives of different characters - brilliant idea!
Title: Re: Technobabylon - Part II
Post by: cianty on Sat 13/11/2010 12:33:34
Oh boy, I am excited for this release! The screenshots are great and a big plus for using different characters. Please put me up for the playtesters, I'd love to help.
Title: Re: Technobabylon - Part II
Post by: Tramponline on Sat 13/11/2010 13:31:25
Excellent news! The story continues - looking great so far Technocrat!
Can't wait, definitely count me in for playtesting if you like. All the best!
Title: Re: Technobabylon - Part II
Post by: Ubel on Sat 13/11/2010 19:01:04
This looks so good. I thoroughly enjoyed the first part! Can't wait to get my hands on this baby.

Also, I sent you a PM regarding music. :)
Title: Re: Technobabylon - Part II
Post by: Ilyich on Sun 14/11/2010 13:04:21
That was quick! The second screenshot is awesome. Love the way your story and setting are shaping out.
And the idea of short games with different characters in the same world is really nice.

Looking forward to it, good luck!
Title: Re: Technobabylon - Part II
Post by: Gabriel_Down on Sun 14/11/2010 20:58:29
Hi, I might be interested in making the music for you

(No I don't mean that I might want to get payed :p)

If you're interested in samples plz ask, I'm familiar with many styles.

But I do hope you don't want just midi music. I don't like just midi's -_-'


(loooong time adventurer, kick ass musician, cool in many ways yadda yadda)
Title: Re: Technobabylon - Part II
Post by: theo on Sun 14/11/2010 22:52:39
Sweet! Keep up the good work!
Title: Re: Technobabylon - Part II
Post by: Technocrat on Mon 15/11/2010 16:16:48
Well, it seems my illustrious manager in the real world has decided to send us all off for a course in Seoul for the week, so that puts my testable version back a little bit. Only by a week though, I should still have it would up by the beginning of Decemberish.
Title: Re: Technobabylon - Part II
Post by: Sslaxx on Mon 15/11/2010 17:10:52
Quote from: Technocrat on Mon 15/11/2010 16:16:48
Well, it seems my illustrious manager in the real world has decided to send us all off for a course in Seoul for the week, so that puts my testable version back a little bit. Only by a week though, I should still have it would up by the beginning of Decemberish.
Off to Seoul, eh? Hope you have fun, even if it is for work.
Title: Re: Technobabylon - Part II
Post by: ddq on Tue 16/11/2010 23:09:19
Good luck with this episode! I thought the first part was very nice, so keep up the good work.
Title: Re: Technobabylon - Part II
Post by: Technocrat on Mon 06/12/2010 16:19:15
Getting into the final leg of production, we're now on to playtesting - many thanks to cianty and kaputtnik thus far (the latter of whom is also engineering the music for it). Once I get the mere "confusing puzzles" and "game-breaking puzzle-bugs" thing that seems to be endemic to my games out of the way, it'll be set to go. I now predict a pre-2011 release.

Although now having done a longer episode, I can safely say I want to make part three another single-room affair!
Title: Re: Technobabylon - Part II
Post by: cianty on Mon 06/12/2010 16:55:48
Quote from: Technocrat on Mon 06/12/2010 16:19:15Although now having done a longer episode, I can safely say I want to make part three another single-room affair!

What a shame! I really enjoy your artwork and the strong atmosphere it conveys. I was really drawn into the world with the depictions provided in this episode. On the other hand, the way Episode 1 started was just perfect looking back at it now: With only one room a lot was left to the player's imagination and it just worked. I guess you will find a way of keeping it interesting and the suspense up with another one-room-episode. I definiately look forward to it!
Title: Re: Technobabylon - Part II
Post by: Technocrat on Mon 06/12/2010 17:10:18
Quote from: cianty on Mon 06/12/2010 16:55:48
Quote from: Technocrat on Mon 06/12/2010 16:19:15Although now having done a longer episode, I can safely say I want to make part three another single-room affair!

What a shame! I really enjoy your artwork and the strong atmosphere it conveys. I was really drawn into the world with the depictions provided in this episode. On the other hand, the way Episode 1 started was just perfect looking back at it now: With only one room a lot was left to the player's imagination and it just worked. I guess you will find a way of keeping it interesting and the suspense up with another one-room-episode. I definiately look forward to it!

Well, it's only going to have one physical room, anyway...
Title: Re: Technobabylon - Part II
Post by: WHAM on Wed 08/12/2010 07:41:31
Finished the first yesterday and enjoyed it very much.
This second one is looking ever better! Keep up the good work!

Also: If you still need testers, I'm available!

-WHAM
Title: Re: Technobabylon - Part II
Post by: Dualnames on Wed 08/12/2010 09:16:03
I'm also looking forward to this as well. I'm working on a similar subject and this whole dystopian future ooze I got from the background art, got me away from playing the first part, fearing I'd be affected. Turns out it's quite different than I expected but equally great as a series. Looking forward to part 2.
Title: Re: Technobabylon - Part II
Post by: tzachs on Wed 08/12/2010 10:16:19
Wow, I got a feeling of Deja vu from reading Dualnames post, it's like I read it before...

Oh, and if there was any doubt, I'm also looking forward to this game. It's good to hear that it will be released soon.
It's always better when you don't have to wait a lot between episodes, it keeps thins fresh in your mind.
Title: Re: Technobabylon - Part II
Post by: Dualnames on Wed 08/12/2010 10:28:27
Tzachs: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=42034.msg560610#msg560610

;)