TestGame (working title) -- UPDATED 10/11/08

Started by Lizo, Wed 28/06/2006 01:42:31

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splat44

Quote from: Lizo on Tue 03/10/2006 00:26:56
Today is the day of updating.Ã,  There's hardly any new stuff (some new music, background work, and some more bonus dialogue).Ã,  I'm seriously considering taking the voice acting out, so if anyone has any input with regards to that, feel free to let me know.

I see not no problem with voices.

I know speeches file can too big.

You can probably do the followings:
1) have the game without speech file for members on low bandwith
2) Have speech file as seperate download.

Regarding inventory:
What to with rock fallen from three hole.
Where can I find some sharp to cut wine.

Great game.



jetxl

I enjoy your articles.

Do the voice action when the game is done. That way the dialog and story in the game won't change again and you don't have to ask people to record the changed dialog. People will record all the lines in one session using the same mircophone, soundcard and volume.

Many AGS games don't have voice acting because it's such a time taking task, so you won't be looked down upon if the game doesn't have voice acting at all. People will understand.

mishels

Quote from: BunnyMilk on Sun 02/07/2006 12:41:22
Now onto a few things I didn't particularly like. Inconsistencies in the voice acting. Also whenever someone spoke you could hear the on off of the microphone and the feedback/squeeling whatever was going on which did my head in a little bit at the beginning. I got used to it but I still thought I should mention it...

Lizo, about the on and off of the microphone, I have stumbled upon the same problem and solved it, you can see my thread here:
http://americangirlscouts.org/bbc.com/yabb/index.php?topic=28552.msg362992#msg362992

Good Luck!
Mishel.

thewalrus

     I don't think you need voice acting to have a great game. If you really want to have it, you can release your game and then if you have the time after, come out with a deluxe version or something like that with voice acting. Lots of people do this. Good luck on completing your game, Lizo!

I am he as you are he as you are me and we are all together!

Thewalrus

Goo, goo, ga, joob!!!

"Sitting on a cornflake, waiting for the van to come!"

Lizo

Hmm, OK.  I'm leaning towards taking the voices out, at least for now.  Thanks for your input, everyone.

Quote from: splat44 on Tue 03/10/2006 02:24:25
Regarding inventory:
What to with rock fallen from three hole.
Where can I find some sharp to cut wine.

Answers/hints below, spoiler protected:

Spoiler
You can't do anything with the blue rock yet, but there is a planned use for it which will get implemented in the future.  As far as a sharp object goes... try thoroughly exploring Paul's bedroom.  You might be able to find something there.
[close]

ScoobyFan14

If it's not too late,I want to voice some characters in your game!
Steven Reatherford

thewalrus

     I finally got around to downloading and trying out your game. I really like what I have seen so far. I do have to say that the graphics look very much like the graphics from the Winter Rose.....
Thewalrus

Goo, goo, ga, joob!!!

"Sitting on a cornflake, waiting for the van to come!"

Lizo

Newly updated.  New features include a new room and a new character (and very little else).  I have taken the voice acting out, at least for now.

marlamoe

Possible bug. 

Spoiler
  After Artie disappears, if you walk back to where you cut the vine, game freezes.
[close]

Lizo

Thank you, marlamoe, I might not have found that!

It has been fixed for next month's update.

marlamoe

Happy that I helped.  I like this game.  Nice graphics and good story.  I look foward to the final result.

Quote from: Lizo on Wed 01/11/2006 23:46:58
Thank you, marlamoe, I might not have found that!

It has been fixed for next month's update.

Lizo

Lots of new stuff in this update!  Two new rooms, more and dialogue, four new items, and one fixed bug.

Lizo

I  haven't updated this in a while because progress has been a little slower than usual.  But since my last post here, the game has gained three new rooms (and a half, if you count the fact that one of the rooms now scrolls), more animation, two new characters, and plenty of background work.  I updated the screenshots in the main post as well.

Lizo

So I guess I haven't updated in a while, but progress is still happening!  Since my last update, the game has gained a new room, a new character, two new cutscenes, tons of new dialogue, and lots of new animation and background work.  I've updated the original post with a link to the current version of the game.

Lizo

A new update: The game now has a new character, a new room, new dialogue, five new items, more background music, more animation, and some fixed glitches.  See the main post for an updated status report and the link to the game thus far.

CosmoQueen

Wow this looks pretty good. I can't wait to check it out ;)
KPop and AGS....................that is my life.

Lizo

Before you ask, I am, in fact, still working on this game.  It's just been... over a year since I posted an update on the forums. ;)

I don't think I can even begin to list the amount of progress that's happened since my last post.  I now have almost exactly half of the game scripted and playable (yeah, it's turning out to be much longer than I thought), which means lots of puzzles and dialogue and action and such.  Look at the original post to see the updated progress stats.

In case anyone's wondering, I strongly doubt this game is going to be finished any time soon.  It has settled nicely into the role of a fun project that I work on when I get the time, and that's the way I like it. :)

Dualnames

I get this feeling too. Well, I thought this was gone. The last time I noticed of this game was when I first came here!.. so well I'd really like to play this one, looks good, hope it feels that way.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

dirk delshire

You don't have to add it if don't want to, but if you leave it out make sure to closely indicate what emotion the character has at any given moment in the text. 
OMEGA Works Lead Director
Sometimes the art defines the artist but I believe artist defines himself...

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