Hi!
I have a very stupid question with dialogs, I'm really newbie and it costs me very much to find what I searched, sorry if this was in the forums or Faq's..
I've made a dialog with a secondary character in my first room (Called dDialog0), and my secondary characters talks before the options are displayed, like this
@S // Dialog startup entry point
Locke: Bienvenido, mi amigo FERCHO
Fercho: Como sabes mi nombre?
Locke: No hay muchos pastilleros en todo el universo..
Fercho: Ah jejeje
When dialogs "stops", and I talk again with "Locke", he says that again, And i Dont Know how to remove that!
Can anybody help me?
Thanks anyway
PS: Sorry for my poor english, Im Argentinian..
I've autosolved it! ;D
If anybody wants to know, I've used Locke.Say(); function.
Thanks anyway! ;D