Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Facu87 on Sun 16/03/2008 04:19:05

Title: A little question with Dialogs [Autosolved]
Post by: Facu87 on Sun 16/03/2008 04:19:05
Hi!
I have a very stupid question with dialogs, I'm really newbie and it costs me very much to find what I searched, sorry if this was in the forums or Faq's..
I've made a dialog with a secondary character in my first room (Called dDialog0), and my secondary characters talks before the options are displayed, like this

@S  // Dialog startup entry point
Locke: Bienvenido, mi amigo FERCHO
Fercho: Como sabes mi nombre?
Locke: No hay muchos pastilleros en todo el universo..
Fercho: Ah jejeje


When dialogs "stops", and I talk again with "Locke", he says that again, And i Dont Know how to remove that!

Can anybody help me?
Thanks anyway

PS: Sorry for my poor english, Im Argentinian..
Title: Re: A little question with Dialogs
Post by: Facu87 on Sun 16/03/2008 04:43:52
I've autosolved it!  ;D

If anybody wants to know, I've used Locke.Say(); function.

Thanks anyway!  ;D