Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: simulacra on Fri 15/10/2004 15:58:24

Title: Ambient animation in a dialog
Post by: simulacra on Fri 15/10/2004 15:58:24
Perhaps a silly question, but is it possible to have things animating in the background while running a dialog?
Title: Re: Ambient animation in a dialog
Post by: Radiant on Fri 15/10/2004 16:40:29
The function 'repeatedly_execute (_always)' should keep on running, and any existing animations should keep going as well. Note that Display () blocks all of those, but DisplaySpeech () and DisplayTopbar () do not.
Title: Re: Ambient animation in a dialog
Post by: Goot on Fri 15/10/2004 17:42:09
I think the game is paused when a message or when dialog options are being displayed. You can have it run while people are talking but not while dialog options are being displayed.