AGS no longer exports audio. because?
the thing that surprises me is that some users can hear audio despite the lack of that file.
Sounds are put either in audio.vox, or inside game exe, depending on audio type settings. If you select sound folder in the editor there will be property called "DefaultBundlingType", it's either "In Game exe" or "Separate VOX".
Note also that audio.vox is only placed with fully compiled game (not in _Debug folder), when you do Build - Build EXE. You could also do Build - Rebuild all files just in case.
Quote from: Crimson Wizard on Mon 23/11/2020 18:23:53
Sounds are put either in audio.vox, or inside game exe, depending on audio type settings. If you select sound folder in the editor there will be property called "DefaultBundlingType", it's either "In Game exe" or "Separate VOX".
Note also that audio.vox is only placed with fully compiled game (not in _Debug folder), when you do Build - Build EXE. You could also do Build - Rebuild all files just in case.
why some users hear audio and others don't? (wrong)
Quote from: Danele82 on Mon 23/11/2020 19:27:46
why some users hear audio and others don't? (wrong)
I have no idea, there's not enough information to answer this question.
Do
you hear sounds?
What sounds are these - sound fx, music, character voices?
Have you tried comparing the game files from users which hear sounds and don't? Do they have same files?
Is there a sound volume setting in your game? If there is then could be sounds are muted in some case?
Quote from: Crimson Wizard on Mon 23/11/2020 19:54:45
Quote from: Danele82 on Mon 23/11/2020 19:27:46
why some users hear audio and others don't? (wrong)
I have no idea, there's not enough information to answer this question.
Do you hear sounds?
What sounds are these - sound fx, music, character voices?
Have you tried comparing the game files from users which hear sounds and don't? Do they have same files?
Is there a sound volume setting in your game? If there is then could be sounds are muted in some case?
I believe it's their operating system. the game has nothing to do with it. as soon as I have more information about it I will post them.
User:
This strange message pops up and the audio doesn't work.
" Script : (room:13)[R 37] Wait() was used in Player Enters Screen - use Enters Screen After Fadein instead "
Quote from: Danele82 on Mon 23/11/2020 21:27:16
" Script : (room:13)[R 37] Wait() was used in Player Enters Screen - use Enters Screen After Fadein instead "
This means that you are doing blocking actions in "room before fade in" event. Normally you should call blocking actions in "after fade in" event.
I don't know if this is connected to audio.
Could you please answer my questions I posted above? It would be difficult to guess what's wrong without additional information.
Quote from: Crimson Wizard on Mon 23/11/2020 19:54:45
Quote from: Danele82 on Mon 23/11/2020 19:27:46
why some users hear audio and others don't? (wrong)
I have no idea, there's not enough information to answer this question.
Do you hear sounds?
What sounds are these - sound fx, music, character voices?
Have you tried comparing the game files from users which hear sounds and don't? Do they have same files?
Is there a sound volume setting in your game? If there is then could be sounds are muted in some case?
So...
Only one user comes up with that error and hears nothing completely mute.
Maybe your operating system has some missing drives.
If the game in question is SSGW, then I can provide the following info:
a) there's no audio.vox
b) music and sound work fine
This is definitely an issue with the user's system, not the game itself or AGS.
The first thing they should do is check the Advanced section of winsetup.exe to see if they have accidentally turned off the sound.
Quote from: Khris on Tue 24/11/2020 11:24:09
If the game in question is SSGW, then I can provide the following info:
a) there's no audio.vox
b) music and sound work fine
This is definitely an issue with the user's system, not the game itself or AGS.
The first thing they should do is check the Advanced section of winsetup.exe to see if they have accidentally turned off the sound.
I did not think about it. I tell him to try. (nod)
Quote from: Khris on Tue 24/11/2020 11:24:09
If the game in question is SSGW, then I can provide the following info:
a) there's no audio.vox
b) music and sound work fine
This is definitely an issue with the user's system, not the game itself or AGS.
The first thing they should do is check the Advanced section of winsetup.exe to see if they have accidentally turned off the sound.
Ok. he wrote me saying that the audio was active in the setup but he solved it by cleaning the registry.
Clean the registry? Did he get anymore specific?
Also, please don't quote the entire previous post; there's a reply button at the bottom.
Quote from: Khris on Tue 24/11/2020 18:06:55
Clean the registry? Did he get anymore specific?
Also, please don't quote the entire previous post; there's a reply button at the bottom.
No. He only wrote this. (nod)