Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: on Thu 07/10/2004 02:04:36

Title: Begining my game, have a problem
Post by: on Thu 07/10/2004 02:04:36
   I am begining my new game, however I am not making my own backgrounds. I downloaded a background pack off of a website and am using those. The thing is when viewing the pictures in the windows sampler they are quite small and when I upload them as room backgrounds in AGS you can play in them and all but theres a big green bar at the top and bottom of the rooms. I think this is because the rooms are to small or cant fit into the resolutions of the game. Anyways, can anyone tell me how I can fit each room so they fit into the game and look good that way?
Title: Re: Begining my game, have a problem
Post by: TheJBurger on Thu 07/10/2004 05:08:13
Make sure your in game resolution is the same as the room graphics you have. Check the room graphics resolution maybe in a paint program, then make sure that your game resolution is the same to that.

For example, in "Insta-Game" (One of the downloadable graphics packs) I think they have 320x200 backgrounds. So if you're using "Insta-Game" make sure you have the in game resolution set to 320x200 so the background exactly fits your room.

Also you could check if the green bar is created by GUIs or anything else.

Hope it helps.  :)
Title: Re: Begining my game, have a problem
Post by: poop743 on Sat 09/10/2004 19:30:51
If you want your game to look more like somethign you made, just use paint. My first game was simple. I drew a detailed room on paint and saved it as room1.bmp in my ags file. When you looked at a drawer you found a key, which you used to get out of the room. From there you explored all of the rooms, talked to people, and uncovered a plot to turn the world into zombie slaves. One of the objects was a sword, and my game had a loose combat system.

One of the better parts was how you collected gold coins and traded them in for new weapons and vehicles. It wasnt a graphical masterpiece, but it was really fun to play.

AGS want meant to be made with downloaded backgrounds
Title: Re: Begining my game, have a problem
Post by: BorisZ on Sat 09/10/2004 21:26:28
Quote from: poop743 on Sat 09/10/2004 19:30:51
If you want your game to look more like somethign you made, just use paint. My first game was simple. I drew a detailed room on paint and saved it as room1.bmp in my ags file. When you looked at a drawer you found a key, which you used to get out of the room. From there you explored all of the rooms, talked to people, and uncovered a plot to turn the world into zombie slaves. One of the objects was a sword, and my game had a loose combat system.

One of the better parts was how you collected gold coins and traded them in for new weapons and vehicles. It wasnt a graphical masterpiece, but it was really fun to play.

AGS want meant to be made with downloaded backgrounds
Did you, by any chance, created the game called "Escape from zombie city"?
Title: Re: Begining my game, have a problem
Post by: on Sat 09/10/2004 22:03:27
Heck, where did u get a backgroud pack lol!


Really, could you tell me where>? :=
Title: Re: Begining my game, have a problem
Post by: TerranRich on Sun 10/10/2004 02:01:46
Did you check this forum's rules thread? It has resources, like the InstaGame pack and other sources of stuff.
Title: Re: Begining my game, have a problem
Post by: FinalSin on Sun 10/10/2004 09:31:45
You'd be surprised what you can do with paint - although I can't really talk because someone does my art for me. Find someone who won't mind spending five minutes knocking up a few basic rooms for you and then tart them up yourself using paint, adding the objects and details that you need then saving them as new rooms. These 'shell rooms' helped me a lot.
Title: Re: Begining my game, have a problem
Post by: Gord10 on Mon 11/10/2004 14:27:49
Quote from: BorisZ on Sat 09/10/2004 21:26:28
Quote from: poop743 on Sat 09/10/2004 19:30:51
If you want your game to look more like somethign you made, just use paint. My first game was simple. I drew a detailed room on paint and saved it as room1.bmp in my ags file. When you looked at a drawer you found a key, which you used to get out of the room. From there you explored all of the rooms, talked to people, and uncovered a plot to turn the world into zombie slaves. One of the objects was a sword, and my game had a loose combat system.

One of the better parts was how you collected gold coins and traded them in for new weapons and vehicles. It wasnt a graphical masterpiece, but it was really fun to play.

AGS want meant to be made with downloaded backgrounds
Did you, by any chance, created the game called "Escape from zombie city"?
Hey, Escape From The Zombie was made by me (but it was a sucking game as I made it just for gaining experience with the AGS scripts). But this game, poop743 made, really sounds like mine.

Quotethere's a big green bar at the top and bottom of the rooms.
It might be because of the green GUI buttons you use.