Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: SinSin on Wed 20/01/2010 19:23:52

Title: Beginner lighting using regions question
Post by: SinSin on Wed 20/01/2010 19:23:52
hello all I have just started using AGS Editor .NET (Build 3.1.0.60)
and have been working my way through the tutorial and I've had no problems at all apart from this,
      Is the default Ego sprite not supposed to get lighter and darker when testing, once the region Lightlevel variables have been changed ... Im using a high colour background that I have created and within this there are 2 regions both with different light levels one set at 100 the other at 50 when I come to run the game Ego does not seem to get any lighter or darker when walking between said regions,

Please help  

Im guessing Ego is a 256 sprite or lower
Title: Re: Beginner lighting using regions question
Post by: monkey0506 on Wed 20/01/2010 19:48:43
The default "Ego sprite" (actually named Roger (http://www.americangirlscouts.org/agswiki/Roger) :P) is in fact an 8-bit (256 colo(u)r) sprite.

IIRC this means region lighting/tinting won't work on him.
Title: Re: Beginner lighting using regions question
Post by: SinSin on Wed 20/01/2010 19:52:47
thank you   thought so  ;D   i should not be a noob by now
Im old skool im used to Ego