best way to inport sprites ?

Started by Candle, Tue 23/11/2004 23:47:45

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Candle

They look good till I load them then I get all the dots around them ?

See what I maen .

Evil

Saving them as jpgs will give them a bit of static, or the random dots. The lines around the body are from not setting transparencys for the spirtes.

This really does belong in the beginners tech forum.

Candle


Evil

It might if you set the size level low enough. If you set a transparency it shouldnt be a problem at all however.

Candle


Candle

Can someone try to make a char with these I would like to see how it turns out ?
http://12.22.230.41/MicroTech/Hosted/Game/resize.zip

Candle

I found that bmp work the best ..

MrColossal

Do not post one after the other after the other, edit your previous post. Thank you.
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

Totoro

When rendering in Poser, set "Pixe Samples" to "1" to avoid antia-aliassing, or use PNGs and import them into a 32-bit game to use the anti-alias within the alpha channel.

Candle

Quote from: MrColossal on Wed 24/11/2004 04:39:27
Do not post one after the other after the other, edit your previous post. Thank you.
OK :)

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