Bringing up Global message *** or *** or ***

Started by hellomoto, Tue 17/06/2003 21:49:10

Previous topic - Next topic

hellomoto

Right I'm probably going to sound like a retard or something. But I've read the manual (all the tutorials and stuff) but I cant work out how to pick a global message at random.

Like where you look at a painting for example and you said like talk to painting, you dont want to be able to do it so you want it to pick a message from a list the global message list at random (500 - 520 to be exact) and then when you go to another object like a paintbrush and say talk to again you want to pick from the same list as before but not the same thing. Its probably dead simple, I've just not understood it.

I dont know if you get what I mean but if you do please help me it would be a great help.

I tried AGS a while ago but just to look at it looked to hard so I sacked it. Now I'm back. Since about a month ago. Just not registered until yet. Most of my games I've made with The games factory but this is much more powerful. so I'M BACK WOO HOO (nobody cares).

Please help.

Gilbert

If you want to use different responses for the paintbrush, why don't you use another list then?
Are you using something like unhandled_events?

aussie

I think you should have a look at the unhandled event function in the demo game global script. THat might help.
It's not the size of the dog in the fight. It's the size of the fight in the dog.

http://www.freewebs.com/aussiesoft/

SMF spam blocked by CleanTalk