Can acwin.exe support a game's debug modes?

Started by lwc, Mon 13/04/2020 19:18:27

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lwc

Remember the Quest for Glory II remake?
It wasn't updated since 2011 (in which they released their v2) and thus will remain forever on AGS v3.2.
But I can just run it using the latest acwin.exe without a scratch.
The only issue is - this game has 2 debug modes, which rely on the existence of 2 files (here is the only source online with them):

  • Qfg2vga.010 does a frog sound when you start the game. You can then use this mode by clicking F10 mid game.
  • Qfg2vga.011 does a sword sound when you start the game. You can then use this mode by clicking F4 mid game.
...But neither F10 nor F4 do anything at all - despite hearing the sounds - when run through acwin.exe and I'd like to ask why?
I don't want being stuck on a decade old AGS version just because of these debug modes and it do present nice options to try.
AGD's forums are abandoned, so I ask here - is there something acwin.exe can do to support this?

lwc

#1
Glad to report these debug modes have became officially supported in v3.5.1!

More details at GitHub.

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