I am drawing and watercolouring all of my animations, but the character I have made has a constant rain cloud above his head.
The illusion of raindrops is easy to create during the actual walk cycle, but I don't know how to keep the rain coming down while he is in standing position..
Can somebody help me please?
Hmmm. You may use idle animation and make it always playing (via setting delay to 0 using Character.SetIdleView ).
but how would i set it out in the views?
Just make a view to contain the animation in the directions he will face in the appropriate loops.
Change the idle view to this animated view in the list on the right (seems not necessary as you still need to use Character.SetIdleView anyway).
It seems that there is currently no means to set the idle delay directly in the editor, so you must use scripting to initialise this. I'll suggest you add the following to 'First time enters room' script of the starting room of your game:
player.SetIdleView(12,0);
where you should substitute that '12' with the actual view you want to use for the animation.
Thanks, I'll try it out.