The resolution we are using is 640*400. I've been given a .chr file and I imported it in AGS (3.2.1.) and when set at 100% the character takes up about 75% of the height of the screen.
I used the 'export sprite to file' option on one of the sprites to see how big it is, and it's 158 pixels high.
So why would a 158 character sprite on a walkable area set to 100% take up 75% of the screen height when the screen is 400 pixels heigh? Any ideas?
thanks
Is the character's sprite doubled in size? 75% of 400 seems to match up with the character's doubled height.
It's probably because the sprites that made up the character weren't imported at the right resolution. Check the Resolution entry in the sprite's properties tab - if it says 320x200, change that to 640x400.
Yes, it said 320*200, so I had to change it for all the sprites. Thanks.
How can we make sure the sprites are imported correctly? I don't see an option that relates to this problem. :confused:
At the time the sprites are imported, they get the current res setting of the game.
So this will only ever be an issue if a character is exported from a game, then imported into a game with a different resolution.
Hence no option either, since usually, everything will work as intended.
Ah, it must have been originally used in a 320*200 project then.
thanks