Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Nightwalker on Sun 08/11/2009 16:17:18

Title: Charakter size manupilation
Post by: Nightwalker on Sun 08/11/2009 16:17:18
Hi,
I´m brand new in terms of adventure game design. I've got a question; is it not possible to change the size of the default Charakter? I'm loading a background for the room. But when i start the game the Charakter is way to small for the room and the objects in it. And i couldnt find a way to make my Charakter bigger.... thx for ur help
Title: Re: Charakter size manupilation
Post by: Khris on Sun 08/11/2009 16:22:56
You can set the walkable area to a zoom factor of up to 200%, but in the long run, you'll wanna draw your own character sprites that are big enough to fit the room at 100%.
Upscaling something will look ugly every time, so if your game is going to use continuous scaling, keep in mind to draw the character big enough from the start, so you'll only have to downscale them, if at all.

Alternatively, you can switch to 320x240, which is recommended for beginners anyway.
Title: Re: Charakter size manupilation
Post by: Nightwalker on Sun 08/11/2009 16:27:37
thanks pal for the fast answer, so i'm guessing, it is not possible to mess with the size with scripting? Scaling the walkable area worked btw.
Title: Re: Charakter size manupilation
Post by: Khris on Sun 08/11/2009 22:30:52
Yes, that's possible. You can set the .ManualScaling property to true, then set the .Scaling property to e.g. 200.