Is it possible to check if some dialog options are being displayed whilst in a dialog?
Yeah, if you have a custom renderer for your dialog, you have to iterate through each option, so then you can know which ones are being show (since you're explicitly rendering them on screen).
hmm sorry I worded my question badly
Try again:
Is is possible to see if the dialog options are being displayed to the player.
i.e you re in a dialog but no one is talking and no other script functions are being run and its asking the player to choose an option.
My guess would be either script the event yourself, or just use a custom dialog GUI and repeatedly check always whether its on or not.
You could do something with Dialog.DisplayOptions(), then set a bool to true after it's been called. Then just check that bool for whatever it is.