Too many colours when importing backgrounds...

Started by , Tue 10/01/2006 05:44:54

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Dooped

Hi there,
I was wondering if someone could help me out with this problem. I used to make all my backgrounds in ms paint, but lately I've been using a slightly more advanced program that lets you do lighting effects and whatnot. So I created a couple of backgrounds, but when I try importing them into AGS it comes up with the following message:

"WARNING: This image uses more colours than are allocated to backgrounds. Some colours will be lost"

This obviously makes some of the colours all distorted. I've tried converting the game to high colour but the same thing happens. I don't fully understand the reason as to why this is happening, so it would be much appreciated if someone could enlighten me and maybe show me a way around this problem. Thanks a bunch!  ;)

Ubel

Your games color depth is obviously 8-bit, meaning it uses a custom palette of 256 colors (which you have to define your self).

Go to the Palette settings, push the Change game color depth -button and change the color depth to 16-bit. That should solve the problem. :)

Gilbert

I'm currently too lazy busy to read all of this thread, but this may help you.

Dooped

Hey, thanks a lot for the link. I ended up just updating to the latest version of AGS and now I am having no trouble at all.
-Cheers ;)

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