I'm planning on putting a code for enabling a commentary track into the ending credits of my game, but what is the best way to display commentary when Display all text as speech is on?
Is there a way to display text boxes only when specifically needed? Or could I somehow use a character in room -1 to display speech (in different color than real characters) on the middle of the screen?
Using a GUI, where you have a label, into which you set the commentary text with SeLabelText() script command when needed. Or use overlays, check from the manual and see if you can figure it out.