Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Stupot on Thu 31/01/2008 11:11:42

Title: Creating Pseudo Videos
Post by: Stupot on Thu 31/01/2008 11:11:42
I was thinking of trying to make a video using AGS by:
1) recording a scene normally on my camera;
2) taking screenshots of say 3 or 4 frames per second;
3) farting about with each one on photoshop to make some groovy effects;
4) uploading them on AGS as rooms and telling AGS to just move from room to room in sequence so that the video is recreated thus (with my groovy effects).

Has anything similar been done before and what are the pros and cons of such an attempt?

Discuss!
Title: Re: Creating Pseudo Videos
Post by: thebaddie on Thu 31/01/2008 12:35:06
uhm what about an animating background?
Title: Re: Creating Pseudo Videos
Post by: DoorKnobHandle on Thu 31/01/2008 12:49:34
There is a free tool called "bmp2avi" which will convert simple bmps into avis (well, who would've thought?) - google for it, it'll be A LOT less work.

Remember, even if your movie is only 30 seconds long, at 3 or 4 fps (which will look crappy as hell), that equals 90 - 120 single images. Getting ALL those into AGS, sorted, then displayed after each other is gonna be... well, I'll spare you the rough expressions, you get the idea.

Plus, with that tool, you're actually gonna get a real movie and not a *.exe.

OR, you could just obtain a real video-editing tool and record directly into that, then use all the professional ways of editing, cutting and producing video-material in there, I just don't know of any free ones out there that are worth the space they need on the hard-drive.
Title: Re: Creating Pseudo Videos
Post by: Khris on Thu 31/01/2008 13:06:15
If you decide to go by the 120 frames method, you can play them back using a single room.
You can use a room sized object (or even a character) and change its graphic.
You can use an overlay.
You can use a GUI.
You can use RawDraw.

I believe Prodigal did this. Don't know which method they used, but doing it using rooms is BAAAAAD.
Title: Re: Creating Pseudo Videos
Post by: Stupot on Thu 31/01/2008 13:42:44
Cheers for the advice/warnings.
One of the reasons I wanted to use that method is becasue I wanted to have videos linking each screen.  For example, if you click on a cupboard door, instead of the screen just changing from photograph of a room to a photograph the cupboard, you would have an animation of the scene zooming into the cupboard for a closer look.
Title: Re: Creating Pseudo Videos
Post by: thebaddie on Thu 31/01/2008 15:04:52
uhm you can use a character by using views

example i click on an object, then the character is created on the object and the view loop (that is your "video") starts, then you change to a new room with the zoomed item

this way i think you can obtain your zooming effect