I have already spent hours trying to get this looking neat. I followed the help file and created a new Text Window in my GUI tree. I managed to find out the correct text number (1536), also i edited the general settings to use my new Text Window for text Output.
The reason is that i have a part for Text in my GUI that i would like to use for the main text output with a Space Quest 6 alike GUI. So far i worked with "Display At", but i thought a Text Window would be what i need. However, i can't find a way to scale it and set the font, it always appears on the middle of the screen with "Display()".
So can a Text Window be alligned and the font changed?
Or am I using the totally wrong function for this? I am getting a feeling that Text window is not what i am looking for...
Ideally i would want to have a text box on the bottom, integrated in my GUI that catches all standard text or comes with a function similar to "display" or "DisplayAt", that would be very convenient. Like in Space Quest 6 i would also love to have a vertical scrollbar and have the text be "non blocking". I am sure this is technically possible, but so far I am just not so experienced with AGS 3. Is a vertical scrolling textbox possible? Or could a Listbox be abused for that?
On another side note - I am having problems with the font anti-aliasing. If i use anti-aliasing then my DisplayAt font looks very nice but the text of my buttons disappears. Is that a bug or is there some reason i haven't found out yet?