using Illustrator for AGS backgrounds

Started by , Tue 18/04/2006 00:13:23

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chainsawsnak

Hello,
I'm seriously new to this and I want to start off by stating that I have read the manual and the BFAQ along with several other tutorials. I think I may be overlooking or not grasping crucial information. I am beginning a game and unable to get very far. I would like to create all my backgrounds in illustrator as it allows for better control. I would like to run the game at 640x480 with 16 bit. I am afraid I don't understand (even after extensive reading) the palette concept. Do I need to import a PCX file with all of the colors that I use for the background? How would I do this with illustrator?When I import a background I have created in Illustrator, It always seems to be the wrong size, the colors do not show up and it is distorted. I create the files at 640x480 pixels, am I doing something wrong? Thanks for your help!

DoorKnobHandle

#1
Hello and welcome to the forums, :)

I don't know about Illustrator, but if you use 16-bit in AGS, then you won't need to worry about palettes, just leave them alone -- in fact, the palettes shouldn't even show up in AGS if you have set your AGS game to 16-bit (or 32-bit), instead there should be the colour finder instead of the palette editor once you click on palette. I seriously don't know why the colors don't show up and the size of your backgrounds turns out to be distorted -- is that only in AGS or even after normal saving? If it's only in AGS, then are you sure that you changed your game to use 16-bit? Double-check! ;)

You could also try to draw your background completly in Illustrator, then select and copy it all and paste it in Microsoft Paint and save it there as 24-bit bmp. This will always work flawlessly when you import it into a 16 or even 32-bit AGS game.

chainsawsnak

Hey thanks for your reply. I copied my image from Illustrator into Paint and it worked! Sorta.. ..it is still a bit too high when I check it out in full screen mode, It cuts off about an inch. The actual size I create is 640x480 pixels which is what I set up in AGS.  :o So I don't need to worry about the palette at all? No transporting numbers of colors or anything? Thanks again.

DoorKnobHandle

No, there's no need to do anything to palettes when setting your game to be in either 16 or 32-bit mode, nothing!

I am glad it works, but that cutting off is really strange, this shouldn't happen at all. Can you post a screenshot of your room and the way it looks in AGS maybe?

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