Design

Started by , Mon 22/09/2003 19:41:54

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vfsss

hi at all
i'm victor from spain. i had write any messages a long time ago... i'm congratulate to join again at this community.
I have a questio.. is a design question.. is very important for me any document or web  or something similar about how design a graphic adventure, step by step, or the steps to begin in a design.. exist anything of this in any web? or documents?
thanks you very much and i promise write more times.
Victor

Meowster

Damn, if only I'd paid attention in spanish class. Let's see if I can compromise with bad italian instead...

Bonjourno! Uh.

Well, there goes THAT.

Welcome to the AGS community... or welcome BACK, perhaps. Anyway, in answer to your question, there are plenty of tutorials and webpages that can help you in your design of a game. For a pretty much complete list of these websites, go here. There are tons of websites listed that can help you.

Again, welcome back. Or something.

vfsss

hello and thanks with the welcome
i'm not sure that tis webs contain the information that I need.. I nor find anything.. or maybe I not find very well.. maybe not exist a step-by-step or a making of of adventure development.,, I don't know
sorry for my english.. i hope that understandme..
thanks a lot
Victor

Scummbuddy

I thought I had a copy of this written in one of the sticky threads above... but oh well, this can also be found on my site on the games page.
---------------------------------------------------------
Steps for creating your very own game.

   Using these steps should minimize time and expenses.  If you already have your story done (i.e. copying a movie or book) jump down to step three.

1.  Write several short stories (four to five pages in length) with different plots and ideas.  Maybe even let others read your stories and criticize.

2.  Read them.  Ask yourself:  Is this interesting?,  Does this make sense?, Does this flow well and follow the plot?

3.  Once you have re-written your story and finalized, take your story and break it down into a step-by-step outline of what the player has to do.  (A good one will be about a four page list of 40-50 key points.)

4a.  Start writing puzzles around those points.  Each point should have three to four puzzles that need to be solved.  A five to six puzzle depth would be even better.

4b.  Look for ways to make the story non-linear.  This doesn't necessarily mean that you have to have multiple endings, its just to let the player be as free as they can to minimize frustration when one thing can't be thought out at the moment.  

4c.  Have the main character meet others incidentaly.  Then, later they may become influential, and the player will be able to adjust better to their possible new best friend or future enemy, however your story goes.

5.  Budgeting and scheduling comes next, even before programming.  Plan out each room, character and objects design and when they should be finished by.

6.  Now the part we're all here for, the programming phase.  First start off by creating a crude version of your game, a skeloten version.  It probably won't have most animations and just sketched in rooms.  

7.  Go back and play through and look for weak points.  Fix them, as if I needed to tell you that.

8.  Get some of your friends to play through and give their judgements.  Also look for bugs.  (Try and make the game crash.)

9.  Make your Gold copy.  Upload to the web and distribute how you see fit.

That's about it, of course your game styles and methods are fine to be different, (mines better) and good luck gaming!  By the way, this is based off of several people's, plus my ideas for creating a game.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Proskrito

Also, you can look this thread:
http://www.agsforums.com/yabb/index.php?board=3;action=display;threadid=6554
and a link that rodekill posted in there:
http://www.rodekill.com/read.html.
Por cierto, bienvenido al foro! (ya somos 5 españoles kreo! ;))

Arcangel

#5
 Saludos vfsss

Pienso que una buena alternativa seria:
www.gamasutra.com

De hay haz un search al tema que buscas algo como "Game design". Estoy seguro que encontraras mas información de la que estas buscando.

Puerto Rico
Dark

vfsss

hi, thanks for your support
gracias a los castellano parlantes también.. que difícil se me hace expresarme en inglés, jeje
Saludos / Regards
Victor

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