Okay, so I'm trying to get this working. Basically I have my dialogue options on this GUI, and I'm not using a text box gui, because that puts it in the middle of the screen, and I want the GUI to be at the bottom of the screen, so I just used a "normal" GUI. It automatically places the dialog options on the "normal" GUI for me, so that's nice.
My question is, how can I change the color of the text of the selected/nonselected dialog options?
Thanks in advance!
EDIT: Okay, so I figured it out, and it looks like I can't get rid of that nasty yellow highlight color, right?
Nope, 'cause there isn't any foreground color select unless you turn it into a text window guiÃ, :(
Edit: I'm sure someone else will come along and tell you to use the scrolling dialog template - but personally I still haven't seen it working.
Quote from: GarageGothic on Fri 03/06/2005 09:29:56
Edit: I'm sure someone else will come along and tell you to use the scrolling dialog template - but personally I still haven't seen it working.
Sounds intriguing. I've heard about it, but I'll have to give it a try!
The template was built within AGS 2.62, and there is a lot that never got finished on it (things like mult-line text). I am currently building a script module for 2.7 which will implement a full working dialog system however I'm having trouble with it ATM.
And GarageGothic, the only reason for "someone else...coming along and tell[ing him] to use the scrolling dialog template" is because (to my knowledge) it is the only workaround of a textual dialog interface. As for your not having seen it working, the template was rather messy, but like I said, I'm working on a fully functional SM.
monkey, I wasn't trying to put your template down. I was just implying that it's been presented as a solution to the problem, but I can't really recommend it myself as it crashes whenever I try to use it.
Well Geoffkhan has gotten it working, and he's modifying it for his game (updating to 2.7 style scripting & customizing). I realize you weren't trying to put my template down btw, I was just saying that (as far as I know) it's the only textual dialog system workaround.