Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: kantor_98 on Mon 13/11/2006 08:45:52

Title: Dialog options
Post by: kantor_98 on Mon 13/11/2006 08:45:52
I think you already hit the next problem: I realise a dialod using the AGS. Of course, the last option is GOOD BYE. But after some time, I want to add some other oprions to the dialog. In this case, GOOD BYE will not be the last one ! If I delete or put something else there, then it seems that I must be very careful and change the whole script for the dialod, or even the general scrpt (if I have used some commands like "set dialog option"
Reading the help, I find only 2 solutions to that:
a) Use as first dialog oprion the good bye and set the "dialog option go upward on GUI". For me it is a little too late for that, I have a lot of dialogs. More, if I use this, some LATE options of dialog will appear in frot of the EARLY dialog options, so...I don't really like it.
b)Use a temporary godd bye option, and in the final, when I finish the dialog option for sure, I will add another good bye option and disable the first one.

Does anybody know a better solution for changing the order of dialod options ? Such an automatic change must also change the scripts automativcally, so I assume it is not possible....
Thank You
Title: Re: Dialog options
Post by: SSH on Mon 13/11/2006 08:48:37
You can get AGS to list dialog options in reverse order, and so if you put your "Goodbye" option first, you need never remove it...
Title: Re: Dialog options
Post by: kantor_98 on Mon 13/11/2006 08:58:03
Yes, but like I already say, it is a little alte, I should change all the dioalog scripts...
Title: Re: Dialog options
Post by: Khris on Mon 13/11/2006 09:45:03
It's not very elegant, but you could add like ten blank options, use the last one as "Good bye" option and disable the others.