hello,
my question is a simple one,
I want that my main character talks to a npc ONCE. I used a variable to determine that and used it like:
talk
if a variable is set to 1
then run dialog(x)
set variable to 0
I thought this would work but it looks like ags executes the set variable to 0 comand first the the run dialog
how can I make it work?
thanks
swap the 1 and the 0 around, AGS sets variables to 0 by default.
thanks jimi, it worked perfectly!
btw, hendrix rox