Ok, I'll explain what I wanna do...
In different rooms, my character has to change between sizes.... EG in the school yard he's smaller... than when he gets inside the school building he becomes larger (EG. as in cinematically he is Closer up), the standard character is the largest size version of the character (Jason), and i created a smaller version of the character, and told the game to change view to the walk cycle where Jason is smaller... but, the issue is.. if he click on anything, he'll go to the defaul talk cycle, which is a lot larger then the walk cycle i made for that room... so he becomes like a Just-add-water godzilla... is there anyway, I can make it not go to the talk cycle.. or have a specific walk cycle (character size)... just for that room?
Of course you have to change all the views that are being used in that room, not only the walkcycle.
Alternatively you can use area scaling, but that wouldn't look as nice as a smaller handrawn view.
Yes, and in case that wasn't apparent immediately from Matti's post, AGS can scale a character's size automatically, including all the animation frames from whatever view they're currently using.
Thankyou guys... I didn't realise it would be that simple... you guys are amazing!