Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: on Fri 23/09/2005 01:18:27

Title: distribution question
Post by: on Fri 23/09/2005 01:18:27
if i make a game and its freeware but i want to also put it on cds and sell the cd for a set rate ( like $5.00) to cover shipping costs and costs of the cd, would i have any legal responsibilities as if it were commercial?
Title: Re: distribution question
Post by: Candle on Fri 23/09/2005 01:21:44
You have to pay a fee for any mp3 stuff you would use in your game .
Not OGG music. there maybe more someone will popup if there is .
Title: Re: distribution question
Post by: IM NOT TEH SPAM on Fri 23/09/2005 01:22:28
I doubt that.  I'm pretty sure you need to credit CJ for ags and such if you sell it. 
http://en.wikipedia.org/wiki/International_Law
Wikipedia knows more than god.

I'm sure there's something there.
Title: Re: distribution question
Post by: on Fri 23/09/2005 01:40:51
im not exactly sure if i asked that right or not but to be more specific i read the thing and it said commercially you would have to pay 2500 to someone for use of something if it sells more than 5000 copies but the game or whatever it would be available for download for free no charge or registration whatsoever but if people wanted it on a cd and i sell the cd and shipping to them not the game just the cd that contains the game and its shipping costs would i have to pay that 2500 if 5000 people wanted it on a cd? thats what i was aiming at maybe that will benefit in the aid of answering the question
Title: Re: distribution question
Post by: Candle on Fri 23/09/2005 01:41:24
Quote from: King_Nipper on Fri 23/09/2005 01:22:28
I doubt that. Ã, I'm pretty sure you need to credit CJ for ags and such if you sell it. Ã, 
http://en.wikipedia.org/wiki/International_Law
Wikipedia knows more than god.

I'm sure there's something there.
Think so huh.
http://www.mp3licensing.com/royalty/software.html
Title: Re: distribution question
Post by: Scummbuddy on Fri 23/09/2005 02:16:39
check out the "Distributing your game" section in the help file/manual...
Title: Re: distribution question
Post by: on Fri 23/09/2005 02:18:03
just curious does anyone have a link to where i can the demo game that is so talked about downloading for new users to get a grip on things because when i downloaded ags it wasnt available with any of the mirrors
Title: Re: distribution question
Post by: on Fri 23/09/2005 02:19:15
Quote from: Scummbuddy on Fri 23/09/2005 02:16:39
check out the "Distributing your game" section in the help file/manual...
i did but that doesnt exactly answer my question thats why i asked it here
Title: Re: distribution question
Post by: Ishmael on Fri 23/09/2005 12:09:58
Just avoid mp3 and you'll be fine. There are some complicated royalty issues about that format. Ogg is exellent for AGS use.
Title: Re: distribution question
Post by: GarageGothic on Fri 23/09/2005 20:57:25
Why is MP3 still in the game engine even? Backwards compatability? Wouldn't it make more sense for CJ just to make the non-MP3 version standard and the OTHER one something you had to ask for?
Title: Re: distribution question
Post by: Kweepa on Fri 23/09/2005 23:10:35
No, most people are making free games so it makes sense to not limit their options.
Most people also don't want to footer around with non-standard file formats like ogg.

If you want to sell it, that's when you need to worry about mp3 royalties, and that's when you get the special engine.
Title: Re: distribution question
Post by: Pumaman on Sat 24/09/2005 13:13:15
The main question here seems to be, if he is only charging for the postage and packaging, but NOT for the game itself, does any of the MP3 licensing apply?

My personal feeling would be that it does not, since the game itself is still free and the fee is simply for the post office stamp to send the CD.