Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Gabarts on Thu 12/06/2014 22:57:21

Title: eGA_Use [item.Lenght>0] {Solved}
Post by: Gabarts on Thu 12/06/2014 22:57:21
How does it work precisely? Because I've used this function inside inventory items and at the moment isn't working.

I mean it auto assigns USE item WITH instead of USE only (that I need for certain items).
Title: Re: eGA_Use [item.Lenght>0]
Post by: Khris on Thu 12/06/2014 23:07:06
What you do is append >u to the item's name. Say you have a flashlight; just call it "flashlight>u".
Then add an "interact with inv item" function.
Title: Re: eGA_Use [item.Lenght>0]
Post by: Gabarts on Thu 12/06/2014 23:10:30
I remembered this thing for hotspots and was working also for some of my inventory items at the beginning, maybe I've deleted something...

[EDIT]
Ok working again. Thanks