I've read the manual looking for a solution, but i didn't.
I would like to know if it is possible to know what inventory objects a character carry.
I don't find any property or function to do it.
I know I can do it programming, but I tought it, might be an easier way.
There is the Character.InventoryQuantity property you can use to check if a character has a specific inventory item:
if (cGeorge.InventoryQuantity[iBall.ID] > 0) {
Display("George has the ball.");
}
If you tell us what you want to do exactly, we might be able to help you further.
Thank you. That was just what I needed.
I thought the InventoryQuantity would say, how many objects in the inventory the character has.
I didn't read the manula correctly. Thanks.