Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: on Fri 27/08/2004 16:38:07

Title: First-person Perspective Problem...Help
Post by: on Fri 27/08/2004 16:38:07
Hey,

I am making a first-person adventure game.  For each room, I use the "hide player" function.  That works fine, but how come it disables the WALK function?  How can I allow the user to go to a new room if I can't use the walk hotspot?  What should I do?

Thanks,
Ebbhead
Title: Re: First-person Perspective Problem...Help
Post by: Ashen on Fri 27/08/2004 17:12:18
I suppose it disables the 'Walk' interaction because (obviously) there's no player character to move around the screen.

As for your other question, couple of suggestions:
1. Use the 'Use' interaction (e.g. 'Use Door' to exit a room)
2. Create a new mode on the 'Cursors' window of the editor, and use that as the 'Go To ...' interaction.
3. Search the forums - I'm sure this must've been asked before, and you may get some better ideas than these.

Hope this helps.
Title: Re: First-person Perspective Problem...Help
Post by: Radiant on Fri 27/08/2004 18:18:32
You could probably manually re-enable the Walk function (with EnableCursorMode or something similar). Alternately, you could simply make an invisible player character (simply create an empty view or one with empty sprites) and have it walk across the room.
Title: Re: First-person Perspective Problem...Help
Post by: SilverWizard_OTF on Fri 27/08/2004 20:34:32
A good option is to do not check the: "Hide player character" option. Instead,  at the Game Settings, check the "Don't automatically move character in WalkMode" option. With this way, Walk to will be treated just like look mode (character won't be moved). Then, as Radiant noted, create your main character with an "invisible" view.

Some hints: I am trying to create a game like this, and i realise that is a bit difficult project. Maybe it is a good idea to put at the corners of the screen some "objects" that will represent direction, and if player clicks on them, he will be transfered to a new room, to face the new direction, that this object/sign was showing. With this way, you could give the impression that character can look at 360 degrees.
   
Title: Re: First-person Perspective Problem...Help
Post by: Moox on Fri 27/08/2004 21:48:27
make the room have four arrows, make each arrow a object. Using anyclick on hotspot have go to room.
Title: Re: First-person Perspective Problem...Help
Post by: BlackMan890 on Fri 27/08/2004 23:01:14
how about making a region that will change the arrow so if you move your arrow over a door, it will change into an arrow indicating to that direction
Title: Re: First-person Perspective Problem...Help
Post by: BorisZ on Sun 29/08/2004 23:07:02
You can even make 360 degrees perspective view by using walk action  on invisible character on large 360 d. bitmap. And using regions to go to different rooms (screens) is not  a bad idea.
Title: Re: First-person Perspective Problem...Help
Post by: Mr Jake on Sun 29/08/2004 23:43:07
regarding the arrows I recently created a way to make the arrows (mouse over changes the cursor gfx to an arrow, relative to the direction of exit, I will write a tutorial/step by step thingy if people would be interested in it.
Title: Re: First-person Perspective Problem...Help
Post by: on Thu 19/05/2005 11:41:49
Quote from: Hotspot on Sun 29/08/2004 23:43:07
regarding the arrows I recently created a way to make the arrows (mouse over changes the cursor gfx to an arrow, relative to the direction of exit, I will write a tutorial/step by step thingy if people would be interested in it.

How can I get that tutorial, please?
Title: Re: First-person Perspective Problem...Help
Post by: Gilbert on Fri 20/05/2005 02:24:51
Quote
I will write a tutorial/step by step thingy if people would be interested in it.
That means it was not available yet when youposted.