I can get DisplaySpeechBackground to work but not stay on continuously -
Can someone please explain how I get : game.bgspeech_stay_on_display
set to 1?
I tried game.bgspeech_stay_on_display =1;
in the :
function game_start()
and within the scrpit I was working in (on seperate occasions of course)
but it only displays the speech once -
I don't get the manual and i'm either setting it wrong or in the wrong place
Please explain this if you can
Thanks
Frazzled
You should only need to set it once, and game_start should do it. Try adding a few Display ("%d", game.bgspeech_stay_on_display);, to make sure it has changed.
But, what are you trying to do? game.bgspeech_stay_on_display = 1; will only make Background Speech stay on when a regular Speech command (Character.Say or DisplaySpeech, depending on the verson you're using) is called - it doesn't affect HOW LONG the speech displays, which is my understanding of what you want. If so, perhaps a TextOverlay (http://www.adventuregamestudio.co.uk/manual/Overlay.CreateTextual.htm) would be more use to you? You can colour and position it to look like Speech, and it won't time out until you tell it to.
Text overlay is exactly what I was trying to do
I was mistaken in thinking game.bgspeech_stay_on_display makes it stay on longer (manual is unclear to a candy floss brain)
Thanking you mr ashen you be a cool bunny.