Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Joe on Sat 02/05/2009 16:20:08

Title: Global messages
Post by: Joe on Sat 02/05/2009 16:20:08
Ive read in the manual global messages are not supported anymore nevertheless when I create a game translation I find there is a long list with the typical default global messages:

CHARACTER

Sorry, not now.

Restore

Cancel

Select a game to restore:

Save

Type a name to save as:

Replace

The save directory is full. You must replace an existing game:

Replace:

With:

Quit

Play

Are you sure you want to quit?

You are carrying nothing.

Talking to yourself is a sign of madness!

You rub your hands up and down your clothes.

Damn, I'm looking good!

No hotspot

Hotspot 1

Hotspot 2

Hotspot 3

Hotspot 4

Hotspot 5

Hotspot 6

Hotspot 7

Hotspot 8

Hotspot 9

Hotspot 10

Hotspot 11

Hotspot 12

Hotspot 13

Hotspot 14

Hotspot 15

Hotspot 16

Hotspot 17

Hotspot 18

Hotspot 19

Hotspot 20

Hotspot 21

Hotspot 22

Hotspot 23

Hotspot 24

Hotspot 25

Hotspot 26

Hotspot 27

Hotspot 28

Hotspot 29

Hotspot 30

Hotspot 31

Hotspot 32

Hotspot 33

Hotspot 34

Hotspot 35

Hotspot 36

Hotspot 37

Hotspot 38

Hotspot 39

Hotspot 40

Hotspot 41

Hotspot 42

Hotspot 43

Hotspot 44

Hotspot 45

Hotspot 46

Hotspot 47

Hotspot 48

Hotspot 49

I'd just like to know if I can remove this horrible list. Can I?

I thought it was due to I was using the default template but now I'm using the empty template and I still get this list.
Title: Re: Global messages
Post by: Trent R on Sat 02/05/2009 16:35:36
Does it really matter? Just tell your translator not to bother with them... And the hotspots I believe are from your first room, not the Global messages.

[Edit]: Just checked, the hotspots are from the room. You could always go through and delete all the hotspot names in a room, and then save it as a room template. But since the translation only lists those once, it doesn't really matter, does it?

Also, if you must get rid of these, you could try creating a game in 2.72 empty game template and delete them from the Global Messages, then update to AGS 3.x

~Trent
Title: Re: Global messages
Post by: Dualnames on Sun 03/05/2009 01:07:29
Eh, you can't. At least for a game I created with 2.72 imported it into 3.0 then 3.0.1 ecc till 3.1.2, not sure if those exist if you're creating with empty template on 3.0.x, but they probably do.