Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Oz on Wed 30/03/2005 12:31:36

Title: Graphic overlay covering in-game text
Post by: Oz on Wed 30/03/2005 12:31:36
Is there any way I can make a graphic overlay cover in-game text? It seems as if in-game text always has the highest z-order value. I would like to position a semi-transparent graphic overlay over a text and gradually change the opacity of the overlay to make the text fade in/out.
Title: Re: Graphic overlay covering in-game text
Post by: DoorKnobHandle on Wed 30/03/2005 14:03:15
No, not as far as I know and I'm pretty damn sure...
Title: Re: Graphic overlay covering in-game text
Post by: Oz on Wed 30/03/2005 14:12:08
Hmmm. It would be nice to be able to set fading options for messages in the message editor. Fade in/out, fade speed, etc. It's quite a hassle having to write text in a paint program and saving it as a picture to be able to fade it (especially if you need to change it later). I know that you can fade text overlays but a text overlay can only contain a string of 300 chars, which is quite a limitation.
Title: Re: Graphic overlay covering in-game text
Post by: Ashen on Wed 30/03/2005 14:34:25
You can fade text overlays? How? (I've propbably missed something obvious, I know..)

Couldn't you put your text on a GUI, and fade that in/out?
Title: Re: Graphic overlay covering in-game text
Post by: Gilbert on Thu 31/03/2005 02:32:21
Nope, as far as I know it's not possible at the moment, you can only set the transparency levels of graphical overlays.
Title: Re: Graphic overlay covering in-game text
Post by: Oz on Thu 31/03/2005 15:32:49
Well, what I meant is that you can cover a text overlay (unlike in-game messages) with a graphic overlay and change the transparency of the graphic overlay to make the text overlay fade in/out.