whats wrong with this script.
lblStatus.Text = GetGlobalInt ("daytime");
in my glabal script ive already set the code "int daytime=1;" (without quotes)
but when i go to test the game i get the error.
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Error (line 211); type mismatch; cannot convert 'const string to 'int'
--
This should work:
lblStatus.Text = daytime;
A variable that you've defined yourself isn't a Global Int. Global Ints are identified by integer numbers rather than strings (which is what caused: cannot convert 'const string to 'int'). They're useful because you can alter them from within dialogue scripts.
im using this in each rooms section "repeatedly execute" as a script. since the int was defined in the global script i get an error saying "undefined symbol 'daytime'"
when i move this code to the global script and place it right below where i state int daytime = 1 i get an error saying "parse error: unexpected 'lblStatus'"
Try putting the line in repeatedly_execute in the global script.
If you do want to use this line in a room script rather than the global script, you need to export and import the variable:
At the end of the global script:
export daytime;
In the Global Header script:
import int daytime;
EDIT: SSH is absolutely right. You listen to him, now. I don't know how I didn't spot that.
The problem is, ints or global ints or whatever are of type "integer" and a label text is type String. So you need to do:
lblStatus.Text = String.Format("%d", daytime);
For easier globalints, try my DeNGVaT module.
And do you actuially have a GUI label called "lblStatus"? ANd does the previous line have a semicolon?
ok. i did the suggestion of exporting the int so that i can use it in a rooms repeatedly execute script and i think it has the exact same effect as using getglobalint ("daytime") since I'm now back to getting the error "type mismatch; cannot convert 'int' to 'string*' is it possible that i cant use int to define a label?
EDIT thanks SSH It worked perfectly. yup there is the label called lblStatus...i decided also to keep it in the global repeatedly_execute area