Problem with dialog styles

Started by BorisZ, Thu 12/08/2004 20:43:05

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BorisZ

I have been using AGS for few days now and I think I got the basics, but I have encountered some problems with dialog formating: It doesn't change as I change dialog style options(sierra,  lucas arts...), however, after few times restarting program and windows I got this text parser bellow my dialog that I can't get rid off. Is this a bug or am I doing something wrong? Oh, and one more thing: I can't allways change sprite for wait cursor- it looks like I can only change it if I have visible GUI on stage!Thanks in advance!

SilverWizard_OTF

Hmm, you have many questions in one letter! Well,  for now, i will answer to one of them, ..

If you see at the bottom of your choices (in a dialog) the text parser, then when you created it, you clicked the option: Show the text parser with this dialog. Just open AGS, go to the specific dialog, and uncheck this choice.

"All we have to decide is what to do, with the time that is given to us"

Radiant

Sierra-style dialogs only apply to characters that have a talking view (e.g. animated portrait).
With the mouse cursor, you should use SetCursorMode (MODE_WAIT) and that'd do it.

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