Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: zeek on Tue 22/10/2013 04:01:35

Title: High Resolution Sprites defaulting to Blue Cup after project save
Post by: zeek on Tue 22/10/2013 04:01:35
Hi guys,

I apologize if this has been covered somewhere, I really did spend two free evenings looking for the answer on the forums, website, AGS manual and tutorial vids before posting this.

I am working on a game, 1024x768, with high-res sprites, some of which are 50+ frames in a loop cycle.  Everything has been going great until 2 nights ago, every new sprite I try to import, large or small, defaults to the blue cup.  Not at first.  I use the "quick import sprites" feature, then auto-crop everything, then fine tune the loops, then save - and here's where the problems start.  The save takes overly long (3-5 minutes instead of the usual half a minute after importing high-res sprites).  Then, when I return to the project after a save, every sprite defaults to the blue cup.  Not just in the animation loop itself, but when I navigate into my assets folders through AGS they have defaulted to the blue cup as well.  I quit the program, restarted my computer, reverted to a previously backed-up copy (that worked for a while, but when I got to a certain level of sprites, the problem repeated).  Now is there a game size limit . . . are my sprites TOO large?  Should I re-render the sprites at a smaller file size, and rework them into the game (this would be my last resort trial, I wanted to check with you all first)?  Currently, I have most rooms set to scale the sprites down to about 65% for my 1024 x 768 background.  So, I'm guessing they could just be too dang large and I might need to size everything down.  However, I haven't found any evidence on the website, manual, or forums to support this, other than AGS tends to run slower the larger the game gets . . . have I maxed it out?

Thanks very much for your time,
I will post something in an "intro" thread when I find one,
thanks!

Isaac
Title: Re: High Resolution Sprites defaulting to Blue Cup after project save
Post by: zeek on Thu 24/10/2013 01:27:20
One more thing to add with this issue.  The sprites for the cursors have also defaulted back to the blue cup.  I hadn't noticed until I ran an updated build of the game just now.  I'm wondering if my file has been corrupted somehow . . . hmmmm.  All other sprites so far have been fine, just can't import anything new without the issue repeating.

Isaac

*Edit
As I am only 2 months into the scripting for this project, I am considering uninstalling AGS and re-installing it, starting from scratch, this time with the sprites not so large.
Title: Solved: High Resolution Sprites defaulting to Blue Cup after project save
Post by: zeek on Tue 29/10/2013 00:01:12
Hey guys, just wanted to touch base and let you all know this issue has been resolved.  My game files were not corrupt, it was a matter of my assets being too large.  I spent the weekend rerendering all of my sprite files at a more optimized resolution for AGS's highest possible output, rather than importing at full-resolution and having each room scale the sprites down by 45%.  After this was done, and all original sprites were deleted, there were no more problems regarding this issue.  I had a few new error messages regarding failed clearing cache, but I was able to work that out on my own.

I may have more actual basic questions coming later.

Thanks,
Isaac